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147 changes: 147 additions & 0 deletions region/maridia/inner-pink/Aqueduct.json
Original file line number Diff line number Diff line change
Expand Up @@ -1637,6 +1637,35 @@
],
"devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there."
},
{
"link": [2, 7],
"name": "G-Mode Overload PLMs - Power Bomb the Items, Bootless UWJ",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": false
}
},
"requires": [
{"notable": "G-Mode Overload PLMs - Power Bomb the Items"},
{"or": [
{"itemNotCollectedAtNode": 7},
{"itemNotCollectedAtNode": 8}
]},
"h_usePowerBomb",
"h_usePowerBomb",
"canSnailClimb",
"canBootless2WideUWJ"
],
"flashSuitChecked": true,
"note": [
"PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is.",
"There is a row of tiles that works, just above and to the left of the right door.",
"The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.",
"Climb one snail to place the Power Bomb, then another to reduce the distance of the wall jump climb."
],
"devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there."
},
{
"id": 47,
"link": [2, 9],
Expand Down Expand Up @@ -2502,6 +2531,83 @@
],
"devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there."
},
{
"link": [5, 7],
"name": "G-Mode Overload PLMs - Power Bomb the Items, Bootless UWJ",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": false
}
},
"requires": [
{"notable": "G-Mode Overload PLMs - Power Bomb the Items"},
{"or": [
{"itemNotCollectedAtNode": 7},
{"itemNotCollectedAtNode": 8}
]},
"h_usePowerBomb",
"h_usePowerBomb",
"canSnailClimb",
"canBootless2WideUWJ"
],
"flashSuitChecked": true,
"note": [
"PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is.",
"There is a row of tiles that works, just above and to the left of the right door.",
"The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.",
"Climb one snail to place the Power Bomb, then another to reduce the distance of the wall jump climb."
],
"devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there."
},
{
"link": [5, 7],
"name": "G-Mode Morph Overload PLMs - Power Bomb the Items, Bootless UWJ",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
},
"requires": [
{"notable": "G-Mode Overload PLMs - Power Bomb the Items"},
{"or": [
{"itemNotCollectedAtNode": 7},
{"itemNotCollectedAtNode": 8}
]},
"h_artificialMorphSpringBall",
"h_artificialMorphPowerBomb",
"h_artificialMorphPowerBomb",
"canSnailClimb",
"canBootless2WideUWJ"
],
"flashSuitChecked": true,
"note": [
"PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is.",
"There is a row of tiles that works, just above and to the left of the right door.",
"The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.",
"Climb one snail to place the Power Bomb, then another to reduce the distance of the wall jump climb."
],
"devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there."
},
{
"link": [5, 7],
"name": "G-Mode Morph Overload PLMs - Bomb the Speed Blocks, Bootless UWJ",
"entranceCondition": {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
},
"requires": [
"h_artificialMorphSpringBall",
"canSnailClimb",
"h_artificialMorphBombs",
"canBootless2WideUWJ"
],
"flashSuitChecked": true,
"note": "Place bombs on the speed blocks to overload PLMs, then climb a snail and bootless UWJ to the items."
},
{
"id": 91,
"link": [5, 8],
Expand Down Expand Up @@ -2964,6 +3070,36 @@
],
"devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there."
},
{
"link": [6, 7],
"name": "G-Mode Overload PLMs - Power Bomb the Items, Bootless UWJ",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": false
},
"comesThroughToilet": "no"
},
"requires": [
{"notable": "G-Mode Overload PLMs - Power Bomb the Items"},
{"or": [
{"itemNotCollectedAtNode": 7},
{"itemNotCollectedAtNode": 8}
]},
"h_usePowerBomb",
"h_usePowerBomb",
"canSnailClimb",
"canBootless2WideUWJ"
],
"flashSuitChecked": true,
"note": [
"PLMs can be overloaded in direct G-Mode with a single Power Bomb if both items are still there and 2 PBs if only one item is.",
"There is a row of tiles that works, just above and to the left of the right door.",
"The row is one tile higher than the horizontal pipe that is part of the door frame, spanning from the left to one tile away from the right wall.",
"Climb one snail to place the Power Bomb, then another to reduce the distance of the wall jump climb."
],
"devNote": "This does not include canRiskPermanentLossOfAccess, as it is only worth doing this strat if the items are there."
},
{
"id": 111,
"link": [6, 9],
Expand Down Expand Up @@ -3344,6 +3480,17 @@
],
"flashSuitChecked": true,
"note": "After PLMs are overloaded, use a snail to help climb to the top right items."
},
{
"link": [11, 7],
"name": "Overloaded PLMs - Bootless UWJ",
"requires": [
"canEnterGMode",
"canSnailClimb",
"canBootless2WideUWJ"
],
"flashSuitChecked": true,
"note": "After PLMs are overloaded, use a snail to climb to the right then bootless UWJ to the items."
}
],
"notables": [
Expand Down
20 changes: 19 additions & 1 deletion region/maridia/inner-pink/Crab Shaft.json
Original file line number Diff line number Diff line change
Expand Up @@ -1070,6 +1070,17 @@
],
"devNote": "The requirements are for getting onto the platform."
},
{
"link": [1, 4],
"name": "Bootless Underwater Wall Jump",
"requires": [
{"notable": "Very Long Bootless Underwater Wall Jump"},
"canBootless2WideUWJ",
"canBeExtremelyPatient",
"canSpringBallJumpMidAir"
],
"note": "Perform a very long, very unforgiving, bootless underwater wall jump."
},
{
"id": 85,
"link": [1, 5],
Expand Down Expand Up @@ -2049,8 +2060,15 @@
"Perform a tight down grab to get onto it then jump through the door shell.",
"Knocking the crab off while it is on the the door or ceiling will not work."
]
},
{
"id": 5,
"name": "Very Long Bootless Underwater Wall Jump",
"note": [
"Perform a very long, very unforgiving, bootless underwater wall jump."
]
}
],
"nextStratId": 92,
"nextNotableId": 5
"nextNotableId": 6
}
14 changes: 14 additions & 0 deletions region/maridia/inner-pink/West Sand Pit.json
Original file line number Diff line number Diff line change
Expand Up @@ -477,6 +477,20 @@
"Jump up to the ledge with either Gravity, HiJump and a Crouch Jump Down Grab, or a maximum height Spring Ball Jump."
]
},
{
"link": [1, 7],
"name": "Bootless Underwater Wall Jump",
"requires": [
"canPlayInSand",
{"or": [
"canSpringBallJumpMidAir",
"canSandfallBounce"
]},
"canBootless2WideUWJ",
"SpaceJump"
],
"note": "Sandfall bounce or spring ball jump to the first ledge, then bootless underwater wall jump to the water surface, then use Space Jump to escape."
},
{
"id": 15,
"link": [2, 2],
Expand Down
14 changes: 14 additions & 0 deletions tech.json
Original file line number Diff line number Diff line change
Expand Up @@ -1256,6 +1256,20 @@
"note": [
"The ability to underwater wall jump against a single wall and break the water line with HiJump but without Space Jump."
]
},
{
"name": "canBootless2WideUWJ",
"techRequires": [
{"tech": "canUnderwaterWalljump"}
],
"otherRequires": [],
"note": [
"The ability to underwater wall jump without HiJump between two walls that are two tiles apart.",
"Turn around before reaching the wall, then jump as early as possible to gain a small amount of height.",
"With very precise execution, Samus will gain height very slowly.",
"This requires Space Jump when breaking the water line."
],
"devNote": "It is possible to bootless UWJ on a single wall as well, but that is not reasonable to ever expect."
}
]
}
Expand Down