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Bootless two-wall UWJ#2112

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osse101 merged 5 commits intovg-json-data:masterfrom
kjbranch:bootless-uwj
Jul 10, 2025
Merged

Bootless two-wall UWJ#2112
osse101 merged 5 commits intovg-json-data:masterfrom
kjbranch:bootless-uwj

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@kjbranch kjbranch commented Jul 7, 2025

This addresses Bobbob's Level 5 underwater wall jumps, described in #711. Level 5 looks to be similar or easier to level 4, but more annoying. It also has a small number of uses. This should be enough to close #711, as the remaining levels are unreasonable to implement or expect.

I'm expecting tech to be in Beyond and the Crab Shaft notable to be Ignored.

@kjbranch kjbranch added Strat:High-Level Involves the addition of strats that are likely to be used only in extreme difficulty modes Logic:Tech labels Jul 7, 2025
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kjbranch commented Jul 8, 2025

Comment thread region/maridia/inner-pink/Aqueduct.json Outdated
"name": "G-Mode Morph Overload PLMs - Bomb the Speed Blocks, Bootless UWJ",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
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Why is this special, and direct?

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This one is separate because its artificial morphed from the right door - if it went down to the G-mode morph junction, it would need Morph, HiJump, or Gravity to snail climb back up.

Fixed the issue with direct, and removed a 10->7 strat, as it could just go 10->11->7 with those same items

@osse101 osse101 merged commit b71d882 into vg-json-data:master Jul 10, 2025
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@kjbranch kjbranch deleted the bootless-uwj branch July 15, 2025 18:10
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Logic:Tech Strat:High-Level Involves the addition of strats that are likely to be used only in extreme difficulty modes

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Add underwater wall-jumping tech and strats

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