Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
40 changes: 40 additions & 0 deletions region/brinstar/green/Etecoon Energy Tank Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -965,6 +965,27 @@
"Freezing the lower one may be made easier or damageless by scrolling the camera when the Beetom is in the correct position and freezing it with a hero shot from the right."
]
},
{
"link": [3, 3],
"name": "X-Mode, Leave Shinecharged",
"requires": [
"canXMode",
"h_XModeThornHit",
"h_shinechargeMaxRunway",
{"shineChargeFrames": 60}
],
"exitCondition": {
"leaveShinecharged": {}
},
"note": [
"With some dash speed, bounce into the opening of the spikeway, and enter X-mode.",
"The spike knockback will push Samus back out of the spikeway."
],
"detailNote": [
"By holding an angle button, it is possible turn around in X-mode without losing dash speed.",
"Arm pumps can be used to get close to the ledge before shinecharging, to leave with more frames remaining."
]
},
{
"id": 79,
"link": [3, 3],
Expand Down Expand Up @@ -1567,6 +1588,25 @@
"note": "Kill or get the Beetom stuck below the platform, then lure a Zebbo to the left door. Be careful not to let the Zebbo go off camera or it will despawn.",
"devNote": "It is possible to do this with a Beetom, avoiding the tricky jump, but we will ignore that here."
},
{
"link": [4, 4],
Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

You can XMode [3, 3] to leave with about 100 shinespark frames. Bounce into the spikes and it seems to push you back far enough to not worry about crashing.

https://videos.maprando.com/video/7005

Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Oh yeah, I saw nn's video on that the other day but was having trouble with it for some reason (https://videos.maprando.com/video/6995). I tried again and was able to get out with 125 frames, using the turnaround + arm-pump trick: https://videos.maprando.com/video/7009. With this method the angle does one arm-pump toward the spike wall which makes crashing slightly more of a risk; as long as you start back far enough it seems fine though. I've been doing X-mode this whole time with an up press to unmorph (probably not the best idea) and I think that resulted in an arm pump automatically happening anyway.

"name": "X-Mode, Leave With Spark",
"requires": [
{"obstaclesCleared": ["A"]},
"canXMode",
"h_XModeThornHit",
"h_shinechargeMaxRunway",
{"shinespark": {"frames": 62, "excessFrames": 0}}
],
"exitCondition": {
"leaveWithSpark": {}
},
"note": [
"While in X-mode on the thorns, Samus' will be flashing as i-frames periodically refresh;",
"by timing the shinecharge and X-Ray release to happen soon after i-frames refresh,",
"a second thorn hit can be avoided."
]
},
{
"id": 88,
"link": [4, 5],
Expand Down
38 changes: 38 additions & 0 deletions region/brinstar/kraid/Kraid Eye Door Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -145,6 +145,25 @@
},
"flashSuitChecked": true
},
{
"link": [1, 1],
"name": "X-Mode, Leave Shinecharged",
"requires": [
"canXMode",
{"thornHits": 2},
"h_shinechargeMaxRunway",
{"shineChargeFrames": 110}
],
"exitCondition": {
"leaveShinecharged": {}
},
"flashSuitChecked": true,
"note": ["A very precise bounce is needed in order to enter X-mode with dash speed."],
"devNote": [
"Two thorn hits are expected.",
"Lenience is not included because there is a farm available."
]
},
{
"id": 5,
"link": [1, 2],
Expand Down Expand Up @@ -899,6 +918,25 @@
"Freeze the Zeb after it thaws, noting that it will rise one pixel relative to its first frozen location."
]
},
{
"link": [3, 3],
"name": "X-Mode, Leave Shinecharged",
"requires": [
"canXMode",
{"thornHits": 2},
"h_shinechargeMaxRunway",
{"shineChargeFrames": 155}
],
"exitCondition": {
"leaveShinecharged": {}
},
"flashSuitChecked": true,
"note": ["A very precise bounce is needed in order to enter X-mode with dash speed."],
"devNote": [
"Two thorn hits are expected.",
"Lenience is not included because there is a farm available."
]
},
{
"id": 43,
"link": [3, 3],
Expand Down
22 changes: 22 additions & 0 deletions region/brinstar/pink/Pink Brinstar Wave Gate Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -192,6 +192,28 @@
},
"devNote": "This is worst-case scenario. A strat that comes in and leaves with a single hit could be added."
},
{
"link": [1, 1],
"name": "X-Mode, Leave Shinecharged",
"requires": [
{"obstaclesCleared": ["A"]},
"h_destroyBombWalls",
"canXMode",
Comment thread
osse101 marked this conversation as resolved.
"h_XModeSpikeHit",
"h_XModeSpikeHit",
"h_shinechargeMaxRunway",
"canBeVeryPatient",
{"shineChargeFrames": 110}
],
"exitCondition": {
"leaveShinecharged": {}
},
"flashSuitChecked": true,
"note": [
"A very precise bounce is needed in order to enter X-mode with dash speed.",
"Neutral knockback or a damage boost can be used to reach the door more quickly."
]
},
{
"id": 85,
"link": [1, 1],
Expand Down
40 changes: 40 additions & 0 deletions region/brinstar/red/Below Spazer.json
Original file line number Diff line number Diff line change
Expand Up @@ -174,6 +174,26 @@
}
}
},
{
"link": [1, 1],
"name": "X-Mode, Leave Shinecharged",
"requires": [
"Gravity",
{"enemyKill": {"enemies": [["Yapping Maw"]], "explicitWeapons": ["Super"]}},
"canXMode",
"h_XModeThornHit",
"h_shinechargeMaxRunway",
{"shineChargeFrames": 75}
],
"exitCondition": {
"leaveShinecharged": {}
},
"note": [
"While in X-mode on the thorns, Samus' will be flashing as i-frames periodically refresh;",
"by timing the shinecharge and X-Ray release to happen soon after i-frames refresh,",
"a second thorn hit can be avoided."
]
},
{
"id": 6,
"link": [1, 2],
Expand Down Expand Up @@ -570,6 +590,26 @@
}
}
},
{
"link": [2, 2],
"name": "X-Mode, Leave Shinecharged",
"requires": [
"Gravity",
{"enemyKill": {"enemies": [["Yapping Maw"]], "explicitWeapons": ["Super"]}},
"canXMode",
"h_XModeThornHit",
"h_shinechargeMaxRunway",
{"shineChargeFrames": 65}
],
"exitCondition": {
"leaveShinecharged": {}
},
"note": [
"While in X-mode on the thorns, Samus' will be flashing as i-frames periodically refresh;",
"by timing the shinecharge and X-Ray release to happen soon after i-frames refresh,",
"a second thorn hit can be avoided."
]
},
{
"id": 25,
"link": [2, 2],
Expand Down
Loading