Skip to content

Some more X-mode strats & refinements#2114

Merged
osse101 merged 4 commits intovg-json-data:masterfrom
blkerby:x-mode-shinecharges
Jul 10, 2025
Merged

Some more X-mode strats & refinements#2114
osse101 merged 4 commits intovg-json-data:masterfrom
blkerby:x-mode-shinecharges

Conversation

@blkerby
Copy link
Copy Markdown
Contributor

@blkerby blkerby commented Jul 8, 2025

Most of the new strats here are based on Sam's videos from last December.

Copy link
Copy Markdown
Contributor

@osse101 osse101 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

It may make sense to require StationarySpinjump for XMode.
You don't always need it or think to try it but it enables XMode in many more locations and XMode is high level already.
The tricky thing about these new strats is that they don't look possible unless you know, or take the time to find out that they can be done.

"devNote": "It is possible to do this with a Beetom, avoiding the tricky jump, but we will ignore that here."
},
{
"link": [4, 4],
Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

You can XMode [3, 3] to leave with about 100 shinespark frames. Bounce into the spikes and it seems to push you back far enough to not worry about crashing.

https://videos.maprando.com/video/7005

Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Oh yeah, I saw nn's video on that the other day but was having trouble with it for some reason (https://videos.maprando.com/video/6995). I tried again and was able to get out with 125 frames, using the turnaround + arm-pump trick: https://videos.maprando.com/video/7009. With this method the angle does one arm-pump toward the spike wall which makes crashing slightly more of a risk; as long as you start back far enough it seems fine though. I've been doing X-mode this whole time with an up press to unmorph (probably not the best idea) and I think that resulted in an arm pump automatically happening anyway.

"canXMode",
{"thornHits": 2},
"h_shinechargeMaxRunway",
"canBeVeryPatient",
Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Its precise, but not insane level.
And I would add canStationarySpinJump.

Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Yeah there may be some trick to it that I was missing because I was having a really hard time with it. Having the farm right there is helpful though, so I'm fine with removing the canBeVeryPatient requirement. I assume the one at node 3 should have it removed as well, since these seem like the same difficulty?

Added canStationarySpinJump as a tech dependence for canXMode.

Comment thread region/brinstar/pink/Pink Brinstar Wave Gate Room.json
"canXMode",
"h_XModeThornHit",
"h_shinechargeMaxRunway",
{"shineChargeFrames": 70}
Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

about 35

Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Hmm I don't understand how. Could you share a video? This is how I'm doing it: https://videos.maprando.com/video/6967

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I don't see how I saw 145 either.

{"spikeHits": 2},
"h_shinechargeMaxRunway",
{"shinespark": {"frames": 146, "excessFrames": 6}}
{"shinespark": {"frames": 105, "excessFrames": 6}}
Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I see this change as canShinechargeMovementTricky movement.

@osse101 osse101 merged commit 108beb2 into vg-json-data:master Jul 10, 2025
1 check passed
@blkerby blkerby deleted the x-mode-shinecharges branch February 15, 2026 00:11
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants