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93 changes: 77 additions & 16 deletions region/norfair/east/Volcano Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -108,22 +108,29 @@
"exitCondition": {
"leaveWithRunway": {
"length": 8,
"openEnd": 1
"openEnd": 1,
"heated": false
}
}
},
"unlocksDoors": [
{"types": ["ammo"], "requires": []}
]
},
{
"id": 2,
"link": [1, 1],
"name": "Crystal Flash",
"entranceCondition": {
"comeInNormally": {}
},
"requires": [
{"resetRoom": {
"nodes": [1]
}},
"h_CrystalFlash"
],
"flashSuitChecked": true,
"devNote": "Resetting the room through node 1 ensures that there is no heat."
"devNote": "The comeInNormally entrance condition ensures that there is no heat."
},
{
"id": 3,
Expand All @@ -147,6 +154,14 @@
{"lavaFrames": 60}
]}
]}
],
"exitCondition": {
"leaveNormally": {}
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FIXME: LeaveWithRunway using gravity and no Speedbooster.

},
"unlocksDoors": [
{"types": ["missiles"], "requires": [{"lavaFrames": 80}]},
{"types": ["super"], "requires": []},
{"types": ["powerbomb"], "requires": [{"lavaFrames": 60}]}
]
},
{
Expand All @@ -160,17 +175,25 @@
{"and": [
"canCarefulJump",
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In races, this mockball hasn't been worth attempting.
But also a short hop mockball is more like a trickyJump.

"canMockball",
{"lavaFrames": 180}
{"lavaFrames": 160}
]},
{"lavaFrames": 220}
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]},
{"or": [
{"and": [
"canSpaceJumpWaterBounce",
{"lavaFrames": 120}
{"lavaFrames": 60}
]},
{"lavaFrames": 150}
]}
],
"exitCondition": {
"leaveNormally": {}
},
"unlocksDoors": [
{"types": ["missiles"], "requires": [{"lavaFrames": 80}]},
{"types": ["super"], "requires": []},
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This added lava frames when spacejumping. The fastest way I saw with a blue door was to do an aim down shot to open the door.

{"types": ["powerbomb"], "requires": [{"lavaFrames": 150}]}
]
},
{
Expand All @@ -190,11 +213,18 @@
"types": ["missiles"],
"requires": [{"heatFrames": 20}]
},
{
"types": ["super"],
"requires": []
},
{
"types": ["powerbomb"],
"requires": [{"heatFrames": 60}]
}
]
],
"exitCondition": {
"leaveNormally": {}
}
},
{
"id": 6,
Expand All @@ -211,7 +241,8 @@
"exitCondition": {
"leaveWithRunway": {
"length": 8,
"openEnd": 1
"openEnd": 1,
"heated": true
}
},
"unlocksDoors": [
Expand All @@ -238,7 +269,24 @@
{"heatFrames": 35}
]},
{"heatFrames": 405}
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SpaceJump + Come in Running + Mockball can be done without an etank.

]
],
"unlocksDoors": [
{
"types": ["missiles"],
"requires": [{"heatFrames": 20}]
},
{
"types": ["super"],
"requires": []
},
{
"types": ["powerbomb"],
"requires": [{"heatFrames": 60}]
}
],
"exitCondition": {
"leaveNormally": {}
}
},
{
"id": 10,
Expand Down Expand Up @@ -337,6 +385,23 @@
]},
{"heatFrames": 1000}
],
"unlocksDoors": [
{
"types": ["missiles"],
"requires": [{"heatFrames": 20}]
},
{
"types": ["super"],
"requires": []
},
{
"types": ["powerbomb"],
"requires": [{"heatFrames": 60}]
}
],
"exitCondition": {
"leaveNormally": {}
},
"flashSuitChecked": true,
"note": [
"Enter the morph tunnel then exit G-mode. Shooting the shot block off screen can be done by jumping and shooting up or with Grapple or a Power Bomb.",
Expand All @@ -353,13 +418,12 @@
"entranceCondition": {
"comeInNormally": {}
},
"requires": [
{"heatFrames": 60}
],
"requires": [],
"exitCondition": {
"leaveWithRunway": {
"length": 6,
"openEnd": 1
"openEnd": 1,
"heated": true
}
},
"unlocksDoors": [{"types": ["ammo"], "requires": []}]
Expand All @@ -374,10 +438,7 @@
"requires": [
"h_heatedCrystalFlash"
],
"flashSuitChecked": true,
"devNote": [
"When coming from 1: A lava proof CF could CF at 1, otherwise going through this door should be less damage than staying in Lava."
]
"flashSuitChecked": true
}
],
"notables": [],
Expand Down
4 changes: 4 additions & 0 deletions schema/m3-room.schema.json
Original file line number Diff line number Diff line change
Expand Up @@ -1009,6 +1009,10 @@
"type": "string",
"pattern": "^\\$[0-9|A-F]\\.[0-9|A-F]+$",
"description": "Minimum extra run speed (in hexadecimal) with which it is possible to leave with this condition."
},
"heated": {
"type": "boolean",
"description": "Whether the runway is used in a heated environment. This only needs to be specified if the room is only sometimes heated (e.g. Volcano Room)."
}
}
},
Expand Down