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Red Brinstar farms#2128

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blkerby merged 2 commits intovg-json-data:masterfrom
blkerby:red-brin-farms
Jul 18, 2025
Merged

Red Brinstar farms#2128
blkerby merged 2 commits intovg-json-data:masterfrom
blkerby:red-brin-farms

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@blkerby blkerby commented Jul 15, 2025

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@blkerby blkerby added the Area:Brinstar Stuff in Brinstar label Jul 15, 2025
]}
]},
{"or": [
"Wave",
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Grapple at 264
Power beam 350
Screw 265 - shoot top 1
Wave 240
Plasma 230
Spazer 260

Kinda fun to optimize. Shoot the first caterpillar while jumping past it. Kill the second while jumping from the first. Shoot the third while collecting the 2nd drop.
And this only applies to [3,3]

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Ok, split off a separate strat for resetting at node 3 (with the rest at node 2 for now), to put in these optimized values, just to avoid the one strat getting too complex with so many layers of nested ands/ors. The only one I couldn't reproduce was the ScrewAttack time; I assume I'm missing something but this is about the best I could get: https://videos.maprando.com/video/7065.

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That but with tighter movement. I was able to shoot the top one after killing the second but before jumping again.

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Yeah I was trying that for a while, getting one shot off before jumping again, but it seemed like this required jumping higher in order for the shot to reach it and this was making it overall slower for me. But makes sense there must just be a little better way of doing it and that there are frames to save here and there

Comment thread region/brinstar/red/Caterpillar Room.json
Comment thread region/brinstar/red/Caterpillar Room.json
Comment thread region/brinstar/red/Hellway.json Outdated
Comment thread region/brinstar/red/Red Tower.json
Comment thread region/brinstar/red/Caterpillar Room.json Outdated
@blkerby blkerby merged commit e1986d3 into vg-json-data:master Jul 18, 2025
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@blkerby blkerby deleted the red-brin-farms branch February 15, 2026 00:10
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2 participants