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Red Brinstar farms #2128
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Red Brinstar farms #2128
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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|
@@ -1358,14 +1358,90 @@ | |
| "link": [3, 3], | ||
| "name": "Zero Farm", | ||
| "requires": [ | ||
| {"resetRoom": { | ||
| "nodes": [2, 3] | ||
| }}, | ||
| {"refill": ["PowerBomb"]} | ||
| {"or": [ | ||
| {"and": [ | ||
| {"resetRoom": {"nodes": [3]}}, | ||
| {"cycleFrames": 290} | ||
| ]}, | ||
| {"and": [ | ||
| {"resetRoom": {"nodes": [2]}}, | ||
| {"cycleFrames": 460} | ||
| ]}, | ||
| {"and": [ | ||
| {"resetRoom": {"nodes": [4]}}, | ||
| {"cycleFrames": 660}, | ||
| {"or": [ | ||
| "canWalljump", | ||
| "HiJump", | ||
| {"and": [ | ||
| "canDoubleBombJump", | ||
| {"cycleFrames": 140} | ||
| ]}, | ||
| {"and": [ | ||
| "canSpringBallJumpMidAir", | ||
| {"cycleFrames": 40}, | ||
| "h_doubleEquipmentScreenCycleFrames" | ||
| ]} | ||
| ]} | ||
| ]}, | ||
| {"and": [ | ||
| {"resetRoom": {"nodes": [1]}}, | ||
| {"cycleFrames": 840}, | ||
| {"or": [ | ||
| "canWalljump", | ||
| "HiJump", | ||
| "SpaceJump", | ||
| {"and": [ | ||
| "canDoubleBombJump", | ||
| {"cycleFrames": 280} | ||
| ]}, | ||
| {"and": [ | ||
| "canSpringBallJumpMidAir", | ||
| {"cycleFrames": 80}, | ||
| "h_doubleEquipmentScreenCycleFrames", | ||
| "h_doubleEquipmentScreenCycleFrames" | ||
| ]} | ||
| ]} | ||
| ]}, | ||
| {"and": [ | ||
| {"resetRoom": {"nodes": [6]}}, | ||
| {"cycleFrames": 1900}, | ||
| {"or": [ | ||
| "canWalljump", | ||
| "HiJump", | ||
| "SpaceJump", | ||
| {"and": [ | ||
| "canDoubleBombJump", | ||
| {"cycleFrames": 280} | ||
| ]}, | ||
| {"and": [ | ||
| "canSpringBallJumpMidAir", | ||
| {"cycleFrames": 80}, | ||
| "h_doubleEquipmentScreenCycleFrames", | ||
| "h_doubleEquipmentScreenCycleFrames" | ||
| ]} | ||
| ]} | ||
| ]} | ||
| ]}, | ||
| {"or": [ | ||
| "Wave", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Grapple at 264 Kinda fun to optimize. Shoot the first caterpillar while jumping past it. Kill the second while jumping from the first. Shoot the third while collecting the 2nd drop.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ok, split off a separate strat for resetting at node 3 (with the rest at node 2 for now), to put in these optimized values, just to avoid the one strat getting too complex with so many layers of nested ands/ors. The only one I couldn't reproduce was the ScrewAttack time; I assume I'm missing something but this is about the best I could get: https://videos.maprando.com/video/7065.
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. That but with tighter movement. I was able to shoot the top one after killing the second but before jumping again.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Yeah I was trying that for a while, getting one shot off before jumping again, but it seemed like this required jumping higher in order for the shot to reach it and this was making it overall slower for me. But makes sense there must just be a little better way of doing it and that there are frames to save here and there |
||
| "Plasma", | ||
| {"and": [ | ||
| "Spazer", | ||
| {"cycleFrames": 60} | ||
| ]}, | ||
| {"and": [ | ||
| "ScrewAttack", | ||
| {"cycleFrames": 70} | ||
| ]}, | ||
| {"cycleFrames": 130} | ||
| ]} | ||
| ], | ||
| "clearsObstacles": ["B"], | ||
| "resetsObstacles": ["A"], | ||
| "devNote": "FIXME: Other nodes could be used to reset the room, with additional requirements." | ||
| "farmCycleDrops": [ | ||
| {"enemy": "Zero", "count": 3} | ||
| ] | ||
| }, | ||
| { | ||
| "id": 55, | ||
|
|
@@ -1689,13 +1765,61 @@ | |
| "link": [4, 4], | ||
| "name": "Cacatac Farm", | ||
| "requires": [ | ||
| {"resetRoom": { | ||
| "nodes": [4] | ||
| }}, | ||
| {"refill": ["Energy", "Super"]} | ||
| {"or": [ | ||
| {"and": [ | ||
| {"resetRoom": { | ||
| "nodes": [4] | ||
| }}, | ||
| {"cycleFrames": 210} | ||
| ]}, | ||
| {"and": [ | ||
| {"or": [ | ||
| {"and": [ | ||
| {"resetRoom": { | ||
| "nodes": [1, 2] | ||
| }}, | ||
| {"cycleFrames": 400} | ||
| ]}, | ||
| {"and": [ | ||
| {"resetRoom": { | ||
| "nodes": [3] | ||
| }}, | ||
| {"cycleFrames": 860} | ||
| ]}, | ||
| {"and": [ | ||
| {"resetRoom": { | ||
| "nodes": [6] | ||
| }}, | ||
| {"cycleFrames": 1470} | ||
|
osse101 marked this conversation as resolved.
|
||
| ]} | ||
| ]}, | ||
| {"or": [ | ||
| "canWalljump", | ||
| "HiJump", | ||
| "SpaceJump", | ||
| {"and": [ | ||
| "canDoubleBombJump", | ||
| {"cycleFrames": 140} | ||
| ]}, | ||
| {"and": [ | ||
| "canSpringBallJumpMidAir", | ||
| {"cycleFrames": 40}, | ||
| "h_doubleEquipmentScreenCycleFrames" | ||
| ]} | ||
| ]} | ||
| ]} | ||
| ]}, | ||
| {"or": [ | ||
| "Wave", | ||
| "Spazer", | ||
| "Plasma", | ||
| {"cycleFrames": 40} | ||
| ]} | ||
| ], | ||
| "resetsObstacles": ["A", "B"], | ||
| "devNote": "FIXME: Other nodes could be used to reset the room, with additional requirements." | ||
| "farmCycleDrops": [ | ||
| {"enemy": "Cacatac", "count": 2} | ||
| ] | ||
| }, | ||
| { | ||
| "id": 74, | ||
|
|
@@ -1920,18 +2044,37 @@ | |
| "requires": [ | ||
| {"ammo": {"type": "Super", "count": 1}}, | ||
| "Morph", | ||
| {"resetRoom": { | ||
| "nodes": [5] | ||
| }}, | ||
| {"cycleFrames": 1340}, | ||
| {"or": [ | ||
| "canWalljump", | ||
| "HiJump", | ||
| "SpaceJump" | ||
| "SpaceJump", | ||
|
osse101 marked this conversation as resolved.
|
||
| {"and": [ | ||
| "canDoubleBombJump", | ||
| {"cycleFrames": 280} | ||
| ]}, | ||
| {"and": [ | ||
| "canSpringBallJumpMidAir", | ||
| {"cycleFrames": 80}, | ||
| "h_doubleEquipmentScreenCycleFrames", | ||
| "h_doubleEquipmentScreenCycleFrames" | ||
| ]} | ||
| ]}, | ||
| {"resetRoom": { | ||
| "nodes": [5] | ||
| }}, | ||
| {"refill": ["Energy", "PowerBomb"]}, | ||
| {"partialRefill": {"type": "Super", "limit": 10}} | ||
| {"or": [ | ||
| "Wave", | ||
| "Spazer", | ||
| "Plasma", | ||
| {"cycleFrames": 250} | ||
| ]} | ||
| ], | ||
| "resetsObstacles": ["A", "B"], | ||
| "farmCycleDrops": [ | ||
| {"enemy": "Cacatac", "count": 2}, | ||
| {"enemy": "Zero", "count": 3} | ||
| ], | ||
| "devNote": "It is possible to roll off of the platform above to avoid a mid-air morph." | ||
| }, | ||
| { | ||
|
|
||
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