Croc Area Farms#2136
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| {"cycleFrames": 300} | ||
| ]}, | ||
| {"and": [ | ||
| "canFarmWhileShooting", |
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Interesting idea to have separate canDodgeWhileShooting and canFarmWhileShooting variants for Power Beam. We will have a difficulty-based multiplier that cycleFrames get scaled by in general, but a canFarmWhileShooting can help make it so that stronger weapons play a more important logical role at lower difficulties, which makes sense in cases where an efficient Power Beam strat is difficult to learn.
There's probably places in Crateria & Brinstar where we could go back and add a variant like this. I remember feeling a little uncomfortable with how similar the cycleFrames sometimes looked between Power Beam and stronger-weapon variants, because subjectively the weapons feel like they should be helping more, in spite of how well it's sometimes possible to optimize the Power Beam version.
Co-authored-by: Brent Kerby <blkerby@gmail.com>
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