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Croc Area Farms #2136
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Croc Area Farms #2136
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Interesting idea to have separate
canDodgeWhileShootingandcanFarmWhileShootingvariants for Power Beam. We will have a difficulty-based multiplier thatcycleFramesget scaled by in general, but acanFarmWhileShootingcan help make it so that stronger weapons play a more important logical role at lower difficulties, which makes sense in cases where an efficient Power Beam strat is difficult to learn.There's probably places in Crateria & Brinstar where we could go back and add a variant like this. I remember feeling a little uncomfortable with how similar the cycleFrames sometimes looked between Power Beam and stronger-weapon variants, because subjectively the weapons feel like they should be helping more, in spite of how well it's sometimes possible to optimize the Power Beam version.