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More Bowling Alley X-Ray climbs#2144

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osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:bowling-alley
Jul 21, 2025
Merged

More Bowling Alley X-Ray climbs#2144
osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:bowling-alley

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@blkerby blkerby commented Jul 20, 2025

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@blkerby blkerby added the Area:Wrecked Ship Stuff in Wrecked Ship label Jul 20, 2025
},
{
"id": 6,
"name": "Shinespark X-Ray Climb",
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This would be a tech at this point.

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Yeah I wrote this before finding the Acid Statue one. Makes sense for it to be a tech, yeah. Added that now

"Only certain horizontal positions will cause Samus to clip into the wall.",
"It will work to activate the spark while Samus is centered under the second Grapple block or slightly to the left."
],
"devNote": [
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fixme: in room shinecharges in the spikes. Maybe its only XMode since a speedkeep would have to travel pretty far.

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Added an X-mode version now. It can be done tankless (assuming you have a way to get to node 6 without damage, e.g. Grapple or Space Jump), which is neat.

Since you need to have X-Ray anyway to be able to do the X-Ray climb, I'm not seeing an advantage to a speedkeep version, though there could be other options that I'm not thinking of.

"unlocksDoors": [{"types": ["ammo"], "requires": []}],
"flashSuitChecked": true,
"note": [
"Use a Grapple fling to get stuck inside a breakable Grapple block.",
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This sounds like insane grapple jump level.

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Yeah I wasn't sure if this would be Extreme or Insane. The tech canTrickyGrappleJump is for grapple jumps (unmorph into mid-air jumps), so I don't know what Insane tech would fit.

At first this seemed really bad, but after practicing it a bit I think I find it easier than the IBJ method, so I would lean maybe toward Extreme. But I'm not very good at double bomb jumps so maybe that just seems worse in comparison 🤷 It is possible to reattempt the grapple fling without falling into the spikes; it's easier said than done, but with practice it does seem to get easier.

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I imagine there are many ways to do this, but here's my current method, showing several retries without spike damage: https://videos.maprando.com/video/7117 . It's seeming relatively reasonable since retrying is fast.

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You're method looks pretty good. Retrying feels safe and its fast enough compared to many other strats that need to reload the room. It took some practice to get a basic attempt loop, but feels fine now.
And I think it is easier than the IBJ method.

@osse101 osse101 merged commit 1936bc7 into vg-json-data:master Jul 21, 2025
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@blkerby blkerby deleted the bowling-alley branch February 15, 2026 00:10
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2 participants