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Upper Norfair West G-Mode: Second Pass #2175
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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|
@@ -251,6 +251,24 @@ | |
| "flashSuitChecked": true, | ||
| "note": "It takes the Sova about 25 seconds to hit Samus." | ||
| }, | ||
| { | ||
| "link": [1, 1], | ||
| "name": "G-Mode Morph Remote Acquire Left Item", | ||
| "entranceCondition": { | ||
| "comeInWithGMode": { | ||
| "mode": "direct", | ||
| "morphed": true | ||
| } | ||
| }, | ||
| "requires": [ | ||
| "h_artificialMorphSpringBallBombJump", | ||
| "h_additionalBomb" | ||
| ], | ||
| "collectsItems": [4], | ||
| "flashSuitChecked": true, | ||
| "note": "Get to the item with two Spring Ball bomb jumps and remote acquire the item back by the left door.", | ||
| "devNote": "The Power Bombs will solidify the bomb block, preventing remote acquiring on the right. The Power Bombs are not going to overload many PLMs." | ||
| }, | ||
| { | ||
| "id": 5, | ||
| "link": [1, 3], | ||
|
|
@@ -401,10 +419,6 @@ | |
| "requires": [ | ||
| {"or": [ | ||
| "h_artificialMorphIBJ", | ||
| {"and": [ | ||
| "h_artificialMorphSpringBallBombJump", | ||
| "h_additionalBomb" | ||
| ]}, | ||
| {"and": [ | ||
| "HiJump", | ||
| "h_artificialMorphSpringBall" | ||
|
|
@@ -422,8 +436,7 @@ | |
| ], | ||
| "clearsObstacles": ["D"], | ||
| "flashSuitChecked": true, | ||
| "note": "Get to the item without overloading PLMs by avoiding entering the morph tunnel at the bottom of the room.", | ||
| "devNote": "Spring Ball bomb jumps with Power Bombs are not going to overload many PLMs." | ||
| "note": "Get to the item without overloading PLMs by avoiding entering the morph tunnel at the bottom of the room." | ||
| }, | ||
| { | ||
| "id": 11, | ||
|
|
@@ -592,6 +605,31 @@ | |
| }, | ||
| "bypassesDoorShell": true | ||
| }, | ||
| { | ||
| "link": [2, 1], | ||
| "name": "G-Mode Morph Remote Acquire Right Item", | ||
| "entranceCondition": { | ||
| "comeInWithGMode": { | ||
| "mode": "direct", | ||
| "morphed": true | ||
| } | ||
| }, | ||
| "requires": [ | ||
| {"or": [ | ||
| "h_artificialMorphMovement", | ||
| {"and": [ | ||
| "h_artificialMorphPowerBomb", | ||
|
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|
||
| "canRiskPermanentLossOfAccess" | ||
| ]} | ||
| ]} | ||
| ], | ||
| "collectsItems": [3], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Touch the item then overload PLMs with it or in the morph tunnel up left of the item, then remote acquire it by the left door.", | ||
| "The camera will not scroll to the left side of the room." | ||
| ] | ||
| }, | ||
| { | ||
| "id": 20, | ||
| "link": [2, 2], | ||
|
|
@@ -748,12 +786,29 @@ | |
| } | ||
| }, | ||
| "requires": [ | ||
| "h_artificialMorphMovement", | ||
| "canOffScreenMovement" | ||
| "h_artificialMorphMovement" | ||
| ], | ||
| "flashSuitChecked": true, | ||
| "note": "Overload PLMs using scroll blocks in the morph tunnel. The camera will not scroll to the left side of the room.", | ||
| "devNote": "This is only useful morphless if the item is Morph." | ||
| "devNote": "This is only useful if the item is Morph or if Samus has Morph but no way up to this item location." | ||
| }, | ||
| { | ||
| "id": 24, | ||
| "link": [2, 4], | ||
| "name": "G-Mode through Bomb Blocks, Remote Acquire Right Item", | ||
| "entranceCondition": { | ||
| "comeInWithGMode": { | ||
| "mode": "any", | ||
|
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||
| "morphed": true | ||
| } | ||
| }, | ||
| "requires": [ | ||
| "h_artificialMorphMovement" | ||
| ], | ||
| "collectsItems": [3], | ||
| "flashSuitChecked": true, | ||
| "note": "Touch the right item then overload PLMs using it or the scroll blocks in the morph tunnel. The camera will not scroll to the left side of the room.", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Touching the scroll block, then overloading PLMs with the item is better advice. Lets the camera scroll.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Somehow, I never knew this was a thing. I wonder if there are other places this info can be useful |
||
| "devNote": "This is only useful if the item is Morph or if Samus has Morph but no way up to this item location." | ||
| }, | ||
| { | ||
| "id": 25, | ||
|
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