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62 changes: 62 additions & 0 deletions region/maridia/inner-pink/Aqueduct.json
Original file line number Diff line number Diff line change
Expand Up @@ -1304,6 +1304,23 @@
"but not by enough to remove the need for the canLongChainTemporaryBlue requirement."
]
},
{
"link": [2, 2],
"name": "Yard Farm (2 Yards)",
"requires": [
{"resetRoom": {"nodes": [2]}},
"h_useMorphBombs",
{"or": [
{"and": [
"Gravity",
{"cycleFrames": 430}
]},
{"cycleFrames": 1045}
]}
],
"resetsObstacles": ["A"],
"farmCycleDrops": [{"enemy": "Yard", "count": 2}]
},
{
"id": 28,
"link": [2, 2],
Expand Down Expand Up @@ -2136,6 +2153,23 @@
}
}
},
{
"link": [5, 5],
"name": "Yard Farm (1 Yard)",
"requires": [
{"resetRoom": {"nodes": [5]}},
"h_useMorphBombs",
{"or": [
{"and": [
"Gravity",
{"cycleFrames": 220}
]},
{"cycleFrames": 260}
]}
],
"resetsObstacles": ["A"],
"farmCycleDrops": [{"enemy": "Yard", "count": 1}]
},
{
"id": 79,
"link": [5, 5],
Expand Down Expand Up @@ -2772,6 +2806,34 @@
"Use at least a small amount of momentum before jumping over towards the snail."
]
},
{
"link": [6, 6],
"name": "Yard Farm (2 Yards)",
"requires": [
{"resetRoom": {"nodes": [6]}},
"h_useMorphBombs",
{"or": [
{"and": [
"Gravity",
{"cycleFrames": 2805}
]},
{"and": [
"HiJump",
{"cycleFrames": 2870}
]},
{"and": [
"canCrouchJump",
{"or": [
"canTrickyJump",
"canMorphTurnaround"
]},
{"cycleFrames": 3405}
]}
]}
],
"resetsObstacles": ["A"],
"farmCycleDrops": [{"enemy": "Yard", "count": 2}]
},
{
"id": 107,
"link": [6, 7],
Expand Down
23 changes: 21 additions & 2 deletions region/maridia/inner-pink/Below Botwoon Energy Tank.json
Original file line number Diff line number Diff line change
Expand Up @@ -149,8 +149,27 @@
"link": [1, 1],
"name": "Zoa Farm",
"requires": [
{"refill": ["Energy", "Missile", "Super"]}
]
{"or": [
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Protection from the Owtch would be nice

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Ok how about "h_navigateUnderwater"?

{"and": [
{"or": [
"Gravity",
"Grapple",
"canPlayInSand"
]},
{"simpleCycleFrames": 85},
{"cycleFrames": 30}
]},
{"cycleFrames": 200}
]},
{"or": [
"Wave",
"Spazer",
"Plasma",
"Grapple",
{"cycleFrames": 25}
]}
],
"farmCycleDrops": [{"enemy": "Zoa", "count": 3}]
},
{
"id": 4,
Expand Down
105 changes: 91 additions & 14 deletions region/maridia/inner-pink/Botwoon Energy Tank Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -248,20 +248,48 @@
"requires": [
{"resetRoom": {"nodes": [1]}},
{"or": [
"Spazer",
"Wave",
"Plasma",
"canUseGrapple",
"Gravity",
{"cycleFrames": 250}
]},
{"or": [
{"and": [
"Plasma",
{"cycleFrames": 360}
]},
{"and": [
"Gravity",
"ScrewAttack",
{"cycleFrames": 375}
]},
{"and": [
"Wave",
{"cycleFrames": 390}
]},
{"and": [
"Grapple",
{"cycleFrames": 400}
]},
{"and": [
"Spazer",
{"cycleFrames": 415}
]},
{"and": [
"Gravity",
"ScrewAttack"
"canPseudoScrew",
{"cycleFrames": 540}
]},
{"and": [
"Ice",
{"cycleFrames": 580}
]},
{"and": [
"canDodgeWhileShooting",
{"cycleFrames": 810}
]}
]},
{"partialRefill": {"type": "Energy", "limit": 200}},
{"partialRefill": {"type": "Missile", "limit": 12}},
{"partialRefill": {"type": "PowerBomb", "limit": 6}}
]}
],
"resetsObstacles": ["A", "B"]
"resetsObstacles": ["A", "B"],
"farmCycleDrops": [{"enemy": "Puyo", "count": 4}]
},
{
"id": 3,
Expand Down Expand Up @@ -1944,8 +1972,47 @@
"link": [4, 4],
"name": "Zoa Farm",
"requires": [
{"refill": ["Energy", "Missile", "Super"]}
]
{"or": [
{"and": [
"Gravity",
{"or": [
{"and": [
"Grapple",
{"simpleCycleFrames": 105},
{"cycleFrames": 20}
]},
{"and": [
{"or": [
"Plasma",
"Wave",
"Spazer"
]},
{"simpleCycleFrames": 115},
{"cycleFrames": 20}
]},
{"and": [
{"simpleCycleFrames": 115},
{"cycleFrames": 30}
]}
]}
]},
{"and": [
"Grapple",
{"simpleCycleFrames": 115},
{"cycleFrames": 20}
]},
{"and": [
{"or": [
"Plasma",
"Wave",
"Spazer"
]},
{"cycleFrames": 235}
]},
{"cycleFrames": 275}
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]}
],
"farmCycleDrops": [{"enemy": "Zoa", "count": 5}]
},
{
"id": 72,
Expand Down Expand Up @@ -2415,8 +2482,18 @@
"link": [6, 6],
"name": "Zoa Farm",
"requires": [
{"refill": ["Energy"]}
]
{"or": [
{"and": [
"Grapple",
{"cycleFrames": 285}
]},
{"and": [
"canDodgeWhileShooting",
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I can't reliably farm all 5 without getting hit

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I find it helps to use diagonal-down shots to damage them as they rise, so they only need one shot to finish them off when they reach the height where you can collect the drops: https://videos.maprando.com/video/7279

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I would like to see Quick Underwater Turnaround tech: canMidairWiggle
Or a beam so you can kill the bugs close to samus: wave or spazer. plasma would reduce number of farms you can reach

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Sounds fair

{"cycleFrames": 525}
]}
]}
],
"farmCycleDrops": [{"enemy": "Zoa", "count": 5}]
},
{
"id": 110,
Expand Down