Cathedral entrance#2201
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osse101 merged 3 commits intovg-json-data:masterfrom Aug 7, 2025
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This adds a new Dessgeega manipulation strat to get through the room right-to-left. Getting through itemless would only be logical in Insane, and you need full Missiles to ensure a Sova energy drop. The buffed energy QoL would be needed to ensure a high enough expected energy drop for the logic, although as far as I can tell, in reality you have to get a big energy in order to make it. The roughly 50/50 drop chance would probably be fair for Insane, but in fact you can manipulate the drop to get a big energy more reliably than that.
The logic for going up the left side of the room is also tightened as part of this; in the existing version the heat frames were based on the Space Jump option, which is significantly slower than wall jumping or speedy jump methods. Also I thought it made sense to add some more lenience in the absence of
canHeroShottech.I think the room could still use some more reworking; the junctions could be defined more precisely, and an obstacle to represent the Dessgeegas could be useful and might be able to replace node 4.
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