Skip to content

Add canComplexGMode to LN#2214

Merged
kjbranch merged 2 commits intovg-json-data:masterfrom
kjbranch:ln-complex
Aug 14, 2025
Merged

Add canComplexGMode to LN#2214
kjbranch merged 2 commits intovg-json-data:masterfrom
kjbranch:ln-complex

Conversation

@kjbranch
Copy link
Copy Markdown
Contributor

No description provided.

@kjbranch kjbranch added Area:Lower Norfair Stuff in Lower Norfair Tech:G-Mode labels Aug 12, 2025
Copy link
Copy Markdown
Contributor

@osse101 osse101 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Collecting drops when exiting GMode, and standing a number of pixels in a door (i.e. exit from same door) sound like complexGMode uses. So I think it should be added as a requirement for heatedGMode

Comment thread region/lowernorfair/east/Amphitheatre.json Outdated
Comment thread region/lowernorfair/east/Fast Pillars Setup Room.json Outdated
]},
{"and": [
"canInsaneJump",
"canComplexGMode",
Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

These two are movement techs. I'm leaning insaneJump here

Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I think this strat is quite a bit easier than it is written. I rewrote it to be lower difficulty, let me know what you think

]},
"Plasma",
"canInsaneJump",
"canComplexGMode",
Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

insanejump

Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

One big part of this one is needing to keep the zebbo alive for collecting its drop by the door, but now that h_heatedGModePauseAbuse includes complex, I think this is ok. Maybe the insane jump should be lowered in difficulty, but the room can still feel chaotic when taking a slower route to avoid all damage.

},
"requires": [
{"notable": "G-Mode Crystal Flash Stuck Ridley"},
"canTrickyGMode",
Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

It's essentially already in insane, but this strat can make the fight easier than some extreme loadouts.

Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Sounds good, and Maddo agreed. If we work on lowering heated g-mode to extreme in the future, he says that this variant could be lowered to extreme as well. Actually, this could be lowered as is, if you think so, which would only be in extreme if you have varia.

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

It makes sense to me to lower this to extreme under the premise that ridley is a difficult fight.
It further seems sensible to look at bringing down other heated strats that are easier than a similar equipment situation, like low resource & high farm GT. But it shouldn't be the case that strat requirements are written that way.

I think Expert challenge players should learn this ridley fight but that isn't the same as where logic should place it.

Comment thread region/lowernorfair/east/Three Musketeers' Room.json Outdated
Comment thread region/lowernorfair/east/Wasteland.json
Comment thread region/lowernorfair/west/Golden Torizo's Room.json Outdated
Comment thread region/lowernorfair/west/Golden Torizo's Room.json Outdated
Comment thread region/lowernorfair/west/Golden Torizo's Room.json Outdated
@kjbranch
Copy link
Copy Markdown
Contributor Author

Collecting drops when exiting GMode, and standing a number of pixels in a door (i.e. exit from same door) sound like complexGMode uses. So I think it should be added as a requirement for heatedGMode

Some strats are pretty easy, such as entering and immediately leaving a heated room, so I don't think it would make sense to put it on the tech.

  • Putting it on the heated pause abuse helper would cover the first one.
  • Strats that exit direct g-mode just before touching the transition are remote acquire strats, which would already be complex, and collecting flags - which I think should be included as complex as well.

Copy link
Copy Markdown
Contributor Author

@kjbranch kjbranch left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I was mostly thinking of using canComplexGMode in places where the movement wasn't tricky enough to be considered canInsaneJump, except for the fact that it is preceeded by entering g-mode (risk, nerves, awkward morph movement).

But, I think it's fine to keep insane jump more often on the movement stuff, even if it's not quite precise enough to require canInsaneJump otherwise.

I accepted most of your suggestions - I can mark some of them as resolved (those where I accepted your suggestion without any discussion or other changes)

]},
"Plasma",
"canInsaneJump",
"canComplexGMode",
Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

One big part of this one is needing to keep the zebbo alive for collecting its drop by the door, but now that h_heatedGModePauseAbuse includes complex, I think this is ok. Maybe the insane jump should be lowered in difficulty, but the room can still feel chaotic when taking a slower route to avoid all damage.

]},
{"and": [
"canInsaneJump",
"canComplexGMode",
Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I think this strat is quite a bit easier than it is written. I rewrote it to be lower difficulty, let me know what you think

},
"requires": [
{"notable": "G-Mode Crystal Flash Stuck Ridley"},
"canTrickyGMode",
Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Sounds good, and Maddo agreed. If we work on lowering heated g-mode to extreme in the future, he says that this variant could be lowered to extreme as well. Actually, this could be lowered as is, if you think so, which would only be in extreme if you have varia.

@kjbranch kjbranch merged commit e269270 into vg-json-data:master Aug 14, 2025
1 check passed
@kjbranch kjbranch deleted the ln-complex branch August 14, 2025 15:58
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Area:Lower Norfair Stuff in Lower Norfair Tech:G-Mode

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants