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2 changes: 1 addition & 1 deletion region/lowernorfair/east/Amphitheatre.json
Original file line number Diff line number Diff line change
Expand Up @@ -358,7 +358,7 @@
"HiJump",
"SpaceJump",
"canSpringBallJumpMidAir",
"canInsaneJump",
"canComplexGMode",
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{"and": [
"Charge",
"canTrickyUseFrozenEnemies",
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6 changes: 5 additions & 1 deletion region/lowernorfair/east/Fast Pillars Setup Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -1013,7 +1013,7 @@
{"ammo": {"type": "PowerBomb", "count": 3}},
"h_artificialMorphIBJ",
{"or": [
"canInsaneJump",
"canComplexGMode",
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{"ammo": {"type": "PowerBomb", "count": 3}}
]},
{"heatFrames": 70}
Expand Down Expand Up @@ -1166,6 +1166,7 @@
}
},
"requires": [
"canComplexGMode",
"canXRayClimb",
{"heatFrames": 1600}
],
Expand Down Expand Up @@ -1200,6 +1201,7 @@
}
},
"requires": [
"canComplexGMode",
"h_heatProof",
"canXRayClimb"
],
Expand Down Expand Up @@ -1410,6 +1412,7 @@
}
},
"requires": [
"canComplexGMode",
"canXRayClimb",
{"heatFrames": 1650}
],
Expand Down Expand Up @@ -1682,6 +1685,7 @@
}
},
"requires": [
"canComplexGMode",
"h_heatProof",
"canLongXRayClimb"
],
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Original file line number Diff line number Diff line change
Expand Up @@ -240,6 +240,7 @@
}
},
"requires": [
"canComplexGMode",
"h_heatedDirectGModeLeaveSameDoor"
],
"collectsItems": [4],
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1 change: 1 addition & 0 deletions region/lowernorfair/east/Main Hall.json
Original file line number Diff line number Diff line change
Expand Up @@ -523,6 +523,7 @@
}
},
"requires": [
"canComplexGMode",
"SpaceJump",
"h_heatedGModeOffCameraDoor"
],
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6 changes: 3 additions & 3 deletions region/lowernorfair/east/Plowerhouse Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -372,12 +372,12 @@
]}
]},
{"and": [
"canInsaneJump",
"canComplexGMode",
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These two are movement techs. I'm leaning insaneJump here

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I think this strat is quite a bit easier than it is written. I rewrote it to be lower difficulty, let me know what you think

"Plasma"
]},
{"enemyDamage": {"enemy": "Holtz", "type": "contact", "hits": 1}},
{"and": [
"canInsaneJump",
"canComplexGMode",
{"enemyDamage": {"enemy": "Zebbo", "type": "contact", "hits": 1}}
]}
]},
Expand Down Expand Up @@ -684,7 +684,7 @@
]}
]},
"Plasma",
"canInsaneJump",
"canComplexGMode",
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insanejump

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One big part of this one is needing to keep the zebbo alive for collecting its drop by the door, but now that h_heatedGModePauseAbuse includes complex, I think this is ok. Maybe the insane jump should be lowered in difficulty, but the room can still feel chaotic when taking a slower route to avoid all damage.

{"enemyDamage": {"enemy": "Zebbo", "type": "contact", "hits": 1}}
]},
"h_heatedGModePauseAbuse"
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6 changes: 5 additions & 1 deletion region/lowernorfair/east/Ridley's Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -423,6 +423,7 @@
},
"requires": [
{"notable": "G-Mode Crystal Flash Stuck Ridley"},
"canTrickyGMode",
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It's essentially already in insane, but this strat can make the fight easier than some extreme loadouts.

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Sounds good, and Maddo agreed. If we work on lowering heated g-mode to extreme in the future, he says that this variant could be lowered to extreme as well. Actually, this could be lowered as is, if you think so, which would only be in extreme if you have varia.

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It makes sense to me to lower this to extreme under the premise that ridley is a difficult fight.
It further seems sensible to look at bringing down other heated strats that are easier than a similar equipment situation, like low resource & high farm GT. But it shouldn't be the case that strat requirements are written that way.

I think Expert challenge players should learn this ridley fight but that isn't the same as where logic should place it.

"h_heatedGMode",
"h_CrystalFlash",
"h_usePowerBomb",
Expand Down Expand Up @@ -467,6 +468,7 @@
},
"requires": [
{"notable": "G-Mode Ridley with 30 Supers"},
"canTrickyGMode",
"h_heatedGMode",
{"heatFrames": 0},
{"ammo": {"type": "Super", "count": 30}},
Expand Down Expand Up @@ -580,7 +582,7 @@
"canTrickyGMode",
{"heatFrames": 180}
]},
"canInsaneJump",
"canComplexGMode",
{"or": [
"SpaceJump",
"canWalljump",
Expand Down Expand Up @@ -726,6 +728,7 @@
},
"requires": [
{"notable": "G-Mode Crystal Flash Stuck Ridley"},
"canTrickyGMode",
"h_heatedGMode",
"h_CrystalFlash",
"h_usePowerBomb",
Expand Down Expand Up @@ -774,6 +777,7 @@
},
"requires": [
{"notable": "G-Mode Ridley with 30 Supers"},
"canTrickyGMode",
"h_heatedGMode",
{"heatFrames": 0},
{"ammo": {"type": "Super", "count": 30}},
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2 changes: 2 additions & 0 deletions region/lowernorfair/east/The Jail.json
Original file line number Diff line number Diff line change
Expand Up @@ -106,6 +106,7 @@
}
},
"requires": [
"canComplexGMode",
"h_heatedGMode",
"canPowerBombItemOverloadPLMs",
{"ammo": {"type": "PowerBomb", "count": 18}},
Expand Down Expand Up @@ -291,6 +292,7 @@
"comesThroughToilet": "any"
},
"requires": [
"canComplexGMode",
"h_heatedGMode",
"canPowerBombItemOverloadPLMs",
{"itemNotCollectedAtNode": 3},
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4 changes: 3 additions & 1 deletion region/lowernorfair/east/The Worst Room In The Game.json
Original file line number Diff line number Diff line change
Expand Up @@ -443,6 +443,7 @@
}
},
"requires": [
"canComplexGMode",
"h_heatProof",
"canLongXRayClimb",
"canBeVeryPatient"
Expand Down Expand Up @@ -578,7 +579,8 @@
"h_heatedGModeOpenDifferentDoor",
{"and": [
"h_heatedGModePauseAbuse",
"canInsaneJump"
"canInsaneJump",
"canComplexGMode"
]}
]}
],
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2 changes: 1 addition & 1 deletion region/lowernorfair/east/Three Musketeers' Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -530,7 +530,7 @@
"requires": [
{"or": [
{"and": [
"canInsaneJump",
"canComplexGMode",
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"h_artificialMorphJumpIntoIBJ"
]},
{"and": [
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2 changes: 1 addition & 1 deletion region/lowernorfair/east/Wasteland.json
Original file line number Diff line number Diff line change
Expand Up @@ -563,7 +563,7 @@
"Morph",
"canTrickyJump",
{"or": [
"canInsaneJump",
"canComplexGMode",
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{"ammo": {"type": "Super", "count": 1}},
{"ammo": {"type": "Missile", "count": 1}},
"Charge",
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16 changes: 9 additions & 7 deletions region/lowernorfair/west/Golden Torizo's Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -268,6 +268,7 @@
}
},
"requires": [
"canComplexGMode",
"h_heatedDirectGModeLeaveSameDoor"
],
"collectsItems": [3],
Expand All @@ -284,6 +285,7 @@
}
},
"requires": [
"canComplexGMode",
"Charge",
"h_useMorphBombs",
"h_heatedGModeOffCameraDoor"
Expand Down Expand Up @@ -324,6 +326,7 @@
}
},
"requires": [
"canComplexGMode",
{"or": [
{"and": [
{"itemNotCollectedAtNode": 3},
Expand Down Expand Up @@ -644,7 +647,7 @@
{"or": [
"h_artificialMorphJumpIntoIBJ",
"h_artificialMorphDoubleBombJump",
"canInsaneJump"
"canComplexGMode"
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]}
]}
]},
Expand Down Expand Up @@ -736,7 +739,7 @@
{"notable": "Safe Spot Kill"},
{"or": [
{"resourceAtMost": [{"type": "Missile", "count": 31}]},
"canInsaneJump"
"canComplexGMode"
]},
{"or": [
{"ammo": {"type": "Super", "count": 30}},
Expand Down Expand Up @@ -836,7 +839,7 @@
},
"requires": [
{"notable": "Safe Spot Kill"},
"canInsaneJump",
"canComplexGMode",
{"or": [
{"ammo": {"type": "Super", "count": 30}},
{"and": [
Expand Down Expand Up @@ -888,7 +891,7 @@
{"or": [
"h_artificialMorphJumpIntoIBJ",
"h_artificialMorphDoubleBombJump",
"canInsaneJump"
"canComplexGMode"
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]}
]}
]},
Expand Down Expand Up @@ -1017,7 +1020,7 @@
{"or": [
"f_DefeatedGoldenTorizo",
{"and": [
"canInsaneJump",
"canComplexGMode",
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"h_artificialMorphJumpIntoIBJ"
]},
{"and": [
Expand Down Expand Up @@ -1046,7 +1049,6 @@
"Starting from a jump or with a double bomb jump can help speed this up and make it much easier,",
"but Samus needs to bomb slowly near the top to prevent hitting the crumble blocks before PLMs are overloaded.",
"Get GT to jump away then again jump into IBJ and climb to the right item.",
"With a speedy jump, it is possible to overload PLMs with one jump, then wait for it to get close and run under it and jump to the top right.",
"Note that Samus can roll under GT, but when it attacks, it places stationary invisible projectiles, which may block Samus' path.",
"Place a Power Bomb then quickly exit G-mode to quickly clear all of the bomb blocks, otherwise it is possible to get out with a few Bombs or Screw Attack."
]
Expand Down Expand Up @@ -1090,7 +1092,7 @@
{"notable": "Safe Spot Kill"},
{"or": [
{"resourceAtMost": [{"type": "Missile", "count": 31}]},
"canInsaneJump"
"canComplexGMode"
]},
{"or": [
{"ammo": {"type": "Super", "count": 30}},
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1 change: 1 addition & 0 deletions region/lowernorfair/west/Screw Attack Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -1668,6 +1668,7 @@
}
},
"requires": [
"canComplexGMode",
"h_heatProof",
{"or": [
"canWalljump",
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