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Add canComplexGMode to LN #2214
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -240,6 +240,7 @@ | |
| } | ||
| }, | ||
| "requires": [ | ||
| "canComplexGMode", | ||
| "h_heatedDirectGModeLeaveSameDoor" | ||
| ], | ||
| "collectsItems": [4], | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -523,6 +523,7 @@ | |
| } | ||
| }, | ||
| "requires": [ | ||
| "canComplexGMode", | ||
| "SpaceJump", | ||
| "h_heatedGModeOffCameraDoor" | ||
| ], | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -372,12 +372,12 @@ | |
| ]} | ||
| ]}, | ||
| {"and": [ | ||
| "canInsaneJump", | ||
| "canComplexGMode", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. These two are movement techs. I'm leaning insaneJump here
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think this strat is quite a bit easier than it is written. I rewrote it to be lower difficulty, let me know what you think |
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| "Plasma" | ||
| ]}, | ||
| {"enemyDamage": {"enemy": "Holtz", "type": "contact", "hits": 1}}, | ||
| {"and": [ | ||
| "canInsaneJump", | ||
| "canComplexGMode", | ||
| {"enemyDamage": {"enemy": "Zebbo", "type": "contact", "hits": 1}} | ||
| ]} | ||
| ]}, | ||
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@@ -684,7 +684,7 @@ | |
| ]} | ||
| ]}, | ||
| "Plasma", | ||
| "canInsaneJump", | ||
| "canComplexGMode", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. insanejump
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. One big part of this one is needing to keep the zebbo alive for collecting its drop by the door, but now that |
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| {"enemyDamage": {"enemy": "Zebbo", "type": "contact", "hits": 1}} | ||
| ]}, | ||
| "h_heatedGModePauseAbuse" | ||
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|---|---|---|
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@@ -423,6 +423,7 @@ | |
| }, | ||
| "requires": [ | ||
| {"notable": "G-Mode Crystal Flash Stuck Ridley"}, | ||
| "canTrickyGMode", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It's essentially already in insane, but this strat can make the fight easier than some extreme loadouts.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Sounds good, and Maddo agreed.
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It makes sense to me to lower this to extreme under the premise that ridley is a difficult fight. I think Expert challenge players should learn this ridley fight but that isn't the same as where logic should place it. |
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| "h_heatedGMode", | ||
| "h_CrystalFlash", | ||
| "h_usePowerBomb", | ||
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@@ -467,6 +468,7 @@ | |
| }, | ||
| "requires": [ | ||
| {"notable": "G-Mode Ridley with 30 Supers"}, | ||
| "canTrickyGMode", | ||
| "h_heatedGMode", | ||
| {"heatFrames": 0}, | ||
| {"ammo": {"type": "Super", "count": 30}}, | ||
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@@ -580,7 +582,7 @@ | |
| "canTrickyGMode", | ||
| {"heatFrames": 180} | ||
| ]}, | ||
| "canInsaneJump", | ||
| "canComplexGMode", | ||
| {"or": [ | ||
| "SpaceJump", | ||
| "canWalljump", | ||
|
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@@ -726,6 +728,7 @@ | |
| }, | ||
| "requires": [ | ||
| {"notable": "G-Mode Crystal Flash Stuck Ridley"}, | ||
| "canTrickyGMode", | ||
| "h_heatedGMode", | ||
| "h_CrystalFlash", | ||
| "h_usePowerBomb", | ||
|
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@@ -774,6 +777,7 @@ | |
| }, | ||
| "requires": [ | ||
| {"notable": "G-Mode Ridley with 30 Supers"}, | ||
| "canTrickyGMode", | ||
| "h_heatedGMode", | ||
| {"heatFrames": 0}, | ||
| {"ammo": {"type": "Super", "count": 30}}, | ||
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|---|---|---|
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@@ -1668,6 +1668,7 @@ | |
| } | ||
| }, | ||
| "requires": [ | ||
| "canComplexGMode", | ||
| "h_heatProof", | ||
| {"or": [ | ||
| "canWalljump", | ||
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