Refine Bubble Mountain top-left to top-right jumps#2241
Refine Bubble Mountain top-left to top-right jumps#2241osse101 merged 2 commits intovg-json-data:masterfrom
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| "canLateralMidAirMorph", | ||
| "canTrickyJump", | ||
| {"or": [ | ||
| "canTrickyJump", |
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Doorunlocked feels ok for hard.
Door locked is really risky though. It looks like a 2 pixel jump and presumably falling is a softlock. I'd rather make them dboost the waver at very hard.
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We may want to support damage scaling where the Waver could one-hit-kill you, in which case damage boosting would not be an option. Similar to walljumpless (or collectible walljump), someone who opts into a game mode like this would probably expect to have to do things a bit more difficult than otherwise expected for their skill assumption level.
I tagged the "Jump Across" strat with wallJumpAvoid now. The wall jump is kind of non-trivial so I'm not sure which (if any) of the others should also have it. |
canNeutralDamageBoost) seemed like a reasonable alternative to killing the Cac.This was prompted by some of Sam's recent videos for this part of the room.