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Refine Bubble Mountain top-left to top-right jumps#2241

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osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:bubble-mountain-tl-tr
Aug 20, 2025
Merged

Refine Bubble Mountain top-left to top-right jumps#2241
osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:bubble-mountain-tl-tr

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@blkerby blkerby commented Aug 19, 2025

  • With Speed Booster, the jump is possible with the door locked. This could matter if you came in with a door lock bypass.
  • With Speed Booster and the door unlocked, tanking a Cac hit (with canNeutralDamageBoost) seemed like a reasonable alternative to killing the Cac.
  • Airball is significantly easier if the door can be unlocked, enough that the "canTrickyJump" requirement seems ok to drop in that case.

This was prompted by some of Sam's recent videos for this part of the room.

@blkerby blkerby added the Area:Norfair Stuff in Norfair label Aug 19, 2025
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Tag with walljumpAvoid?

"canLateralMidAirMorph",
"canTrickyJump",
{"or": [
"canTrickyJump",
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Doorunlocked feels ok for hard.
Door locked is really risky though. It looks like a 2 pixel jump and presumably falling is a softlock. I'd rather make them dboost the waver at very hard.

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We may want to support damage scaling where the Waver could one-hit-kill you, in which case damage boosting would not be an option. Similar to walljumpless (or collectible walljump), someone who opts into a game mode like this would probably expect to have to do things a bit more difficult than otherwise expected for their skill assumption level.

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blkerby commented Aug 20, 2025

Tag with walljumpAvoid?

I tagged the "Jump Across" strat with wallJumpAvoid now. The wall jump is kind of non-trivial so I'm not sure which (if any) of the others should also have it.

@osse101 osse101 merged commit 6f49f35 into vg-json-data:master Aug 20, 2025
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@blkerby blkerby deleted the bubble-mountain-tl-tr branch February 15, 2026 00:06
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2 participants