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37 changes: 28 additions & 9 deletions region/norfair/east/Bubble Mountain.json
Original file line number Diff line number Diff line change
Expand Up @@ -667,32 +667,51 @@
{
"id": 11,
"link": [1, 7],
"name": "Open Door Full Runway Jump",
"name": "Jump Across",
"requires": [
{"doorUnlockedAtNode": 1},
"canTrickyJump",
"canCameraManip"
],
"wallJumpAvoid": true,
"note": "Kill King Cac by scrolling the camera, before attempting the jump."
},
{
"link": [1, 7],
"name": "Speedy Jump Across",
"requires": [
"SpeedBooster",
"canCarefulJump",
{"or": [
"canTrickyJump",
{"doorUnlockedAtNode": 1},
"canTrickyJump"
]},
{"or": [
"canCameraManip",
{"and": [
"SpeedBooster",
"canCarefulJump"
"canNeutralDamageBoost",
{"enemyDamage": {"enemy": "Cacatac", "type": "contact", "hits": 1}}
]}
]},
"canCameraManip"
]}
],
"note": "Kill King Cac by scrolling the camera, before attempting the jump."
"note": "King Cac can be killed by scrolling the camera before jumping across."
},
{
"id": 12,
"link": [1, 7],
"name": "Airball",
"requires": [
"canLateralMidAirMorph",
"canTrickyJump",
{"or": [
"canTrickyJump",
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Doorunlocked feels ok for hard.
Door locked is really risky though. It looks like a 2 pixel jump and presumably falling is a softlock. I'd rather make them dboost the waver at very hard.

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We may want to support damage scaling where the Waver could one-hit-kill you, in which case damage boosting would not be an option. Similar to walljumpless (or collectible walljump), someone who opts into a game mode like this would probably expect to have to do things a bit more difficult than otherwise expected for their skill assumption level.

{"doorUnlockedAtNode": 1}
]},
{"or": [
"canCameraManip",
{"enemyDamage": {"enemy": "Cacatac", "type": "contact", "hits": 1}}
]}
]
],
"note": "King Cac can be killed by scrolling the camera before jumping across."
},
{
"id": 13,
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