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36 changes: 33 additions & 3 deletions region/norfair/west/Ice Beam Gate Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -403,8 +403,7 @@
"length": 15,
"openEnd": 0
}
},
"devNote": "FIXME: It is possible to run through the room and leave with runway with a longer runway by antitapping to avoid gaining Blue, and shooting the door open with precise timing."
}
},
{
"id": 9,
Expand Down Expand Up @@ -669,6 +668,29 @@
],
"devNote": "Theoretically this can be done with 4 tiles (technically even 3.4375 tiles) but would require higher movement tech."
},
{
"link": [2, 4],
"name": "Speedy Crouch Gate Clip",
"entranceCondition": {
"comeInRunning": {
"minTiles": 11,
"speedBooster": true
}
},
"requires": [
{"notable": "Speedy Crouch Gate Clip"},
"canCrouchGateClip"
],
"note": [
"Run into the room with sufficient speed,",
"perform a very low spin jump, and aim down to clip inside the gate."
],
"detailNote": [
"This requires entering with extra run speed of at least $2.D.",
"Ideally the spin jump should be performed by tapping jump for exactly one frame.",
"If entering with near-minimal speed, a frame-perfect jump is required."
]
},
{
"id": 75,
"link": [2, 4],
Expand Down Expand Up @@ -1647,8 +1669,16 @@
"to avoid gaining blue speed until after Samus has run over the bomb blocks.",
"Fire a shot while running, to open the door and run through."
]
},
{
"id": 5,
"name": "Speedy Crouch Gate Clip",
"note": [
"Run into the room with sufficient speed,",
"perform a very low spin jump, and aim down to clip inside the gate."
]
}
],
"nextStratId": 83,
"nextNotableId": 5
"nextNotableId": 6
}