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Crateria East check flash suits#2255

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osse101 merged 8 commits intovg-json-data:masterfrom
blkerby:crateria-east-flash-suit
Aug 28, 2025
Merged

Crateria East check flash suits#2255
osse101 merged 8 commits intovg-json-data:masterfrom
blkerby:crateria-east-flash-suit

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@blkerby blkerby commented Aug 23, 2025

Unrelated to the main purpose of the PR, I'm deleting obsolete "Leave Normally" strats where I see them (since these are now implicit).

In East Ocean, preserving a flash suit with the bomb jump water escape and Choot damage boost seemed fairly tricky. It's not as bad as gate glitching with Morph only (no spring ball) but I figured probably still worthy of canTrickyCarryFlashSuit?

I'm not sure what to do about bomb jump water escape and damage boosts in East Ocean (and in general). They might be a good candidate for the Extreme-level tech canComplexCarryFlashSuit which Kyle is working on adding? The damage boost doesn't seem as bad as I thought it was at first: I was trying it before with an aim-down buffered crouch jump, but angle-down jump seems easier.

@blkerby blkerby added the Area:Crateria Stuff in Crateria label Aug 23, 2025
@blkerby blkerby marked this pull request as draft August 23, 2025 21:33
Comment thread region/crateria/east/Homing Geemer Room.json
"blockPositions": [[7, 2]]
}
},
"flashSuitChecked": true,
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springball would work.
Not enough space to spinjump and unmorph

Comment thread region/crateria/east/The Moat.json
@blkerby blkerby marked this pull request as ready for review August 26, 2025 23:50
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blkerby commented Aug 26, 2025

There is another underwater crouch jump or two here that I missed but Kyle is working on a PR for that so I'll let him cover this.

@osse101 osse101 merged commit 0b29020 into vg-json-data:master Aug 28, 2025
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@blkerby blkerby deleted the crateria-east-flash-suit branch February 15, 2026 00:06
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3 participants