Refine flash suits and crouch jumps#2263
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| "canCrouchJump", | ||
| {"or": [ | ||
| "canCrouchJump", | ||
| "canInsaneJump" |
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I think h_trickyToCarryFlashSuit may be justified here? Without a crouch jump, it's pretty precise.
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Looks tricky to me.
Also the base strat isn't fantastic in very hard for a 1-try trick.
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Morph makes it easier not to waste the flash suit, but at this difficulty, I guess the only real challenge is the fireflea positioning, which doesn't seem more lenient with morph.
| {"heatFrames": 600}, | ||
| "canJumpIntoRespawningBlock", | ||
| {"or": [ | ||
| "canInsaneJump", |
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This one might be fine as is, though I wonder if it should maybe be bumped up a tier? (e.g. with h_complexToCarryFlashSuit for the lenient version, h_trickyToCarryFlashSuit for the one without lenience).
I found that it could be pretty reliable by shooting up immediately followed by 5 full-height jumps; some timing cue like this would probably be good to mention in the note.
| "canCrouchJump", | ||
| {"or": [ | ||
| "canCrouchJump", | ||
| "canInsaneJump" |
There was a problem hiding this comment.
Looks tricky to me.
Also the base strat isn't fantastic in very hard for a 1-try trick.
| "canPreciseGrapple", | ||
| {"or": [ | ||
| "canCrouchJump", | ||
| "h_underwaterCrouchJump", |
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This doesn't look possible even with morph.
But also isn't tagged for flassuitchecked. And you can use a different grapple point instead.
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I only glanced over most of the PR, but for the parts I looked at, it all seems good. |
Went through all the crouch jumps to add the underwater variants. Tested many and added
"flashSuitChecked": trueand a few crouch jump alternatives.Still need to go through the max height spring ball jumps.