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3 changes: 3 additions & 0 deletions region/brinstar/kraid/Kraid Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -158,6 +158,7 @@
]}
],
"setsFlags": ["f_DefeatedKraid"],
"flashSuitChecked": true,
"note": "Getting up during Phase 2 can be done by jumping on Kraid's projectile platforms or a well timed crouch jump + down grab."
},
{
Expand All @@ -181,6 +182,7 @@
]}
],
"setsFlags": ["f_DefeatedKraid"],
"flashSuitChecked": true,
"note": [
"Only 2 Missiles are needed to get Kraid to stand up, after which they are farmable.",
"Getting up during Phase 2 can be done by jumping on Kraid's projectile platforms or a well timed crouch jump + down grab."
Expand Down Expand Up @@ -223,6 +225,7 @@
]}
],
"setsFlags": ["f_DefeatedKraid"],
"flashSuitChecked": true,
"note": [
"4 supers are required to kill Kraid. Only 1 is needed to get him to stand up, after which they are farmable, even though the drop rate is low.",
"Getting up during Phase 2 can be done by jumping on Kraid's projectile platforms or a well timed crouch jump + down grab."
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1 change: 1 addition & 0 deletions region/brinstar/kraid/Warehouse Kihunter Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -500,6 +500,7 @@
"h_crouchJumpDownGrab"
],
"clearsObstacles": ["C", "D"],
"flashSuitChecked": true,
"note": [
"This crouch jump down grab is a little tighter than most.",
"The Kihunters can be killed from below but there is a chance one will drop down the hole. Watch them before breaking the shot block."
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10 changes: 7 additions & 3 deletions region/brinstar/pink/Pink Brinstar Wave Gate Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -1441,23 +1441,27 @@
"canPseudoScrew"
]},
{"or": [
"Morph",
{"and": [
"HiJump",
"canTrickyJump",
{"or": [
"canCrouchJump",
"canDownGrab"
]}
]},
"canTrickyJump",
"Morph"
"canInsaneJump"
]}
],
"clearsObstacles": ["B"],
"flashSuitChecked": true,
"wallJumpAvoid": true,
"note": [
"Start the elevator ride by using Screw Attack or Pseudo Screw in the hole.",
"Kago the elevator to fall back in and hit the elevator again. This is much easier while the elevator is still rising, but can still be done with Morph afterwards.",
"Unless HiJump is owned, this will need to be done once more to get high enough to get to the blue gate."
"Without HiJump, this will need to be done once more to get high enough to get to the blue gate,",
"and, without Morph, Samus will need to Kago the second elevator section first-try, without jumping out of the first section of elevator.",
"After triggering the third section of elevator, move out, to the right, then jump onto the raised elevator before it is too tall."
]
},
{
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4 changes: 3 additions & 1 deletion region/brinstar/red/Caterpillar Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -859,6 +859,7 @@
"clearsObstacles": ["B"],
"resetsObstacles": ["A"],
"farmCycleDrops": [{"enemy": "Zero", "count": 3}],
"flashSuitChecked": true,
"devNote": [
"Resetting at the bottom of the room (node 3) is covered in a separate 3->3 strat."
]
Expand Down Expand Up @@ -1657,7 +1658,8 @@
"name": "Crouch Jump Down Grab",
"requires": [
"h_crouchJumpDownGrab"
]
],
"flashSuitChecked": true
},
{
"id": 61,
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1 change: 1 addition & 0 deletions region/brinstar/red/Red Tower.json
Original file line number Diff line number Diff line change
Expand Up @@ -2439,6 +2439,7 @@
"h_crouchJumpDownGrab",
{"obstaclesNotCleared": ["A"]}
],
"flashSuitChecked": true,
"note": "Using a crouch jump, get the Beetom attach to Samus. Quickly freeze it before it deals damage, if Samus is at very low energy."
},
{
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3 changes: 2 additions & 1 deletion region/crateria/east/Crab Maze.json
Original file line number Diff line number Diff line change
Expand Up @@ -635,7 +635,8 @@
]}
]}
]}
]
],
"flashSuitChecked": true
},
{
"id": 20,
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5 changes: 3 additions & 2 deletions region/crateria/east/East Ocean.json
Original file line number Diff line number Diff line change
Expand Up @@ -1004,7 +1004,7 @@
{"notable": "Suitless Damage Boost Water Escape"},
"canSuitlessMaridia",
"canHorizontalDamageBoost",
"canCrouchJump",
"h_underwaterCrouchJump",
{"enemyDamage": {"enemy": "Choot", "type": "contact", "hits": 1}}
],
"note": "Find the Choot that is closest to the surface of the water, crouch jump under it and damage boost onto the dry platform to the left."
Expand Down Expand Up @@ -1181,10 +1181,11 @@
"canSpaceJumpWaterBounce",
{"and": [
"SpaceJump",
"h_crouchJumpDownGrab"
"h_underwaterCrouchJumpDownGrab"
]}
]}
],
"flashSuitChecked": true,
"note": "Escape the water with a Spring Ball Jump, Space Jump on the water line to the left, or crouch jump + down grab onto the right Kamer platform."
},
{
Expand Down
35 changes: 24 additions & 11 deletions region/lowernorfair/east/Amphitheatre.json
Original file line number Diff line number Diff line change
Expand Up @@ -1250,23 +1250,27 @@
{"obstaclesNotCleared": ["A"]},
"h_heatProof",
"canSuitlessLavaDive",
"canCrouchJump",
"h_doubleSpringBallJumpWithHiJump",
"canTrickyJump",
{"acidFrames": 330},
{"acidFrames": 1000}
{"acidFrames": 375},
{"or": [
"canInsaneJump",
{"acidFrames": 450}
]}
],
"unlocksDoors": [
{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true,
"wallJumpAvoid": true,
"note": [
"Acid allows for more time than water to perform Spring Ball jumps.",
"This gives just barely enough time to fit in three spring ball jumps."
],
"devNote": [
"This strat is only used to avoid walljumping.",
"1000 leniency frames for retries, and so this does not become the expected strat"
"A crouch jump is not required.",
"The leniency frames are worst-case scenario of not having enough time for the last jump, which is the most common way to fail."
]
},
{
Expand All @@ -1279,22 +1283,31 @@
"HiJump",
"canTrickyJump",
"canGravityJump",
"h_crouchJumpDownGrab",
{"or": [
"h_crouchJumpDownGrab",
{"and": [
"canTrickyCarryFlashSuit",
"canDownGrab"
]}
]},
"canSpringBallJumpMidAir",
{"heatFrames": 600},
{"acidFrames": 600}
{"heatFrames": 50},
{"acidFrames": 50},
{"gravitylessHeatFrames": 300},
{"gravitylessAcidFrames": 300}
],
"unlocksDoors": [
{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
],
"flashSuitChecked": true,
"wallJumpAvoid": true,
"note": [
"Perform a gravity jump followed by a springball jump to reach the left side door.",
"The gravity jump timing is very precise."
"The gravity jump will only get high enough if it is within the last two frames, and the Spring Ball jump must be delayed and near the peak of the jump."
],
"devNote": [
"This strat is only used to avoid walljumping.",
"FIXME: Gravity heat reduction is disabled for part of this strat."
"It is possible to do this with a flash suit, and no crouch jump, but it requires a frame perfect jump and then a Spring Ball jump within 3 pixels of its peak."
]
},
{
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3 changes: 2 additions & 1 deletion region/lowernorfair/east/Fast Pillars Setup Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -2364,7 +2364,8 @@
{"types": ["powerbomb"], "requires": [], "useImplicitRequires": false}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true
"flashSuitChecked": true,
"devNote": "It is possible to wait for a Viola to circle the room and fall from the ceiling, but it is faster to jump into the respawning block."
},
{
"id": 57,
Expand Down
16 changes: 10 additions & 6 deletions region/lowernorfair/east/Lower Norfair Fireflea Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -1194,15 +1194,19 @@
"HiJump",
"canHorizontalDamageBoost",
"canTrickyJump",
"canCrouchJump",
{"or": [
"canCrouchJump",
"canInsaneJump"
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I think h_trickyToCarryFlashSuit may be justified here? Without a crouch jump, it's pretty precise.

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Looks tricky to me.

Also the base strat isn't fantastic in very hard for a 1-try trick.

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Morph makes it easier not to waste the flash suit, but at this difficulty, I guess the only real challenge is the fireflea positioning, which doesn't seem more lenient with morph.

]},
{"enemyDamage": {"enemy": "Fireflea", "type": "contact", "hits": 1}}
],
"flashSuitChecked": true,
"wallJumpAvoid": true,
"note": [
"Set up to Damage boost off the highest Fireflea at the apex of your jump, next to the Ridley claw.",
"It's precise, and can only be attempted once.",
"Morphing can make the boost a little easier."
],
"devNote": "This strat is just to skip a walljump."
"Set up to Damage boost off the highest Fireflea at the apex of Samus' jump, right next to the statue's claw.",
"It's precise, and can only be attempted once. Morphing can make the boost a little easier.",
"A crouch jump can help, but is not required."
]
},
{
"id": 50,
Expand Down
24 changes: 23 additions & 1 deletion region/lowernorfair/east/Mickey Mouse Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -967,7 +967,7 @@
{
"id": 31,
"link": [4, 2],
"name": "Base",
"name": "Base - Blocks Mostly Intact",
"requires": [
{"obstaclesCleared": ["B"]},
{"heatFrames": 160},
Expand All @@ -989,6 +989,28 @@
{"heatFrames": 60}
]}
]}
],
"flashSuitChecked": true
},
{
"link": [4, 2],
"name": "Jump Into Respawning Block - Blocks Mostly Intact",
"requires": [
{"obstaclesCleared": ["B"]},
{"heatFrames": 600},
"canJumpIntoRespawningBlock",
{"or": [
"canInsaneJump",
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This one might be fine as is, though I wonder if it should maybe be bumped up a tier? (e.g. with h_complexToCarryFlashSuit for the lenient version, h_trickyToCarryFlashSuit for the one without lenience).

I found that it could be pretty reliable by shooting up immediately followed by 5 full-height jumps; some timing cue like this would probably be good to mention in the note.

{"heatFrames": 900}
]}
],
"flashSuitChecked": true,
"wallJumpAvoid": true,
"note": "Jump into the respawning shot block. It helps significantly to aim down to get trapped into the block.",
"devNote": [
"This gives two leniency attempts without canInsaneJump.",
"This is likely only useful to avoid a crouch jump and preserve a flash suit.",
"This is not needed on strats that go directly from 9 to 2, because they require a crouch jump or X-ray."
]
},
{
Expand Down
10 changes: 6 additions & 4 deletions region/maridia/inner-green/East Pants Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -198,10 +198,11 @@
"HiJump",
{"or": [
"canSpringBallJumpMidAir",
"h_crouchJumpDownGrab",
"h_underwaterCrouchJumpDownGrab",
"canUseFrozenEnemies"
]}
]
],
"flashSuitChecked": true
},
{
"id": 8,
Expand Down Expand Up @@ -229,11 +230,12 @@
"canSuitlessMaridia",
"canTrickyUseFrozenEnemies",
{"or": [
"h_crouchJumpDownGrab",
"h_underwaterCrouchJumpDownGrab",
"canTwoTileSqueeze",
"Morph"
]}
],
"flashSuitChecked": true,
"note": [
"Involves breaking the top left Puyo free and then freezing it while it falls.",
"Walk to the end of the door platform and wait for the above puyo to land on the shot block.",
Expand Down Expand Up @@ -469,7 +471,7 @@
"canSuitlessMaridia",
"canDodgeWhileShooting",
{"or": [
"h_crouchJumpDownGrab",
"h_underwaterCrouchJumpDownGrab",
"HiJump"
]},
{"or": [
Expand Down
4 changes: 2 additions & 2 deletions region/maridia/inner-green/East Sand Hall.json
Original file line number Diff line number Diff line change
Expand Up @@ -502,7 +502,7 @@
},
"requires": [
"canSuitlessMaridia",
"h_crouchJumpDownGrab",
"h_underwaterCrouchJumpDownGrab",
"canInsaneJump"
],
"flashSuitChecked": true,
Expand Down Expand Up @@ -1422,7 +1422,7 @@
"HiJump",
"canSpringBallJumpMidAir",
{"and": [
"h_crouchJumpDownGrab",
"h_underwaterCrouchJumpDownGrab",
"canInsaneJump"
]}
]}
Expand Down
9 changes: 5 additions & 4 deletions region/maridia/inner-green/West Sand Hall.json
Original file line number Diff line number Diff line change
Expand Up @@ -294,7 +294,7 @@
"h_navigateUnderwater",
{"or": [
"canTrickyDodgeEnemies",
"h_crouchJumpDownGrab",
"h_underwaterCrouchJumpDownGrab",
"HiJump",
"Gravity",
"canSpringBallJumpMidAir"
Expand Down Expand Up @@ -889,7 +889,7 @@
"requires": [
"h_navigateUnderwater",
{"or": [
"h_crouchJumpDownGrab",
"h_underwaterCrouchJumpDownGrab",
"HiJump",
"Gravity",
"canSpringBallJumpMidAir"
Expand All @@ -916,7 +916,7 @@
"requires": [
"h_navigateUnderwater",
{"or": [
"h_crouchJumpDownGrab",
"h_underwaterCrouchJumpDownGrab",
"HiJump",
"Gravity",
"canSpringBallJumpMidAir"
Expand Down Expand Up @@ -1199,9 +1199,10 @@
"Morph",
{"or": [
"canSunkenTileWideWallClimb",
"h_crouchJumpDownGrab"
"h_underwaterCrouchJumpDownGrab"
]}
],
"flashSuitChecked": true,
"note": [
"Fall into the sand and roll all the way to the left, through an invisible tile and under the door platform.",
"Shoot upwards to break part of the platform, then perform a crouch jump and down grab or a tile-wide wall jump climb to escape."
Expand Down
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