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Tourian check flash suits#2264

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blkerby merged 2 commits intovg-json-data:masterfrom
blkerby:tourian-flash-suit
Aug 28, 2025
Merged

Tourian check flash suits#2264
blkerby merged 2 commits intovg-json-data:masterfrom
blkerby:tourian-flash-suit

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@blkerby blkerby commented Aug 27, 2025

Rooms with an interesting flash suit interaction :

  • Big Boy Room: flash suit makes it hard to break the top seaweed while baby skipping counter-clockwise. Doing it clockwise should be an option. Using a Power Bomb can be another alternative (saw this on your stream yesterday @osse101 ). I'm not good enough at baby skipping to estimate how these variations would impact difficulty, so I just put h_trickyToCarryFlashSuit to be safe. It can be adjusted if there is a case that would be ok with just complex.
  • Mother Brain Room: Destroying the Zebs or doing Ice Zeb Skip are both a bit awkward, seemed like complex level.
  • Tourian Escape Room 4: Freezing the Pirates while climbing the left side is tricky. Killing them also seemed non-trivial (complex level).
  • Tourian Hopper Room: going left-to-right, opening the door can be awkward if the Hoppers are still chasing you. Regardless of the entry strat (Morph roll, Screw, Squeeze under, or Tank damage) it always seemed possible to get the Hoppers stuck off-camera if moving cleanly/quickly enough; or if the Hoppers do follow, there can still be enough time to shoot it open. But it affects the difficulty enough that it seemed worth putting h_complexToCarryFlashSuit on all the left-to-right strats that have the Hoppers alive.

This also updates the docs to say that leaveSpaceJumping comes with an implicit h_trickyToCarryFlashSuit requirement. In my testing I saw that the case that you lose the flash suit is if you are exactly 1 frame late on the Space Jump, and it still happens even if you are holding forward. Since some applications may require a last-frame jump, this did seem like high risk since being off by 1 frame will make you lose it. It could probably be refined by putting this requirement in the room with the entrance condition (comeInSpaceJumping), only in cases needing a very late/low jump; but for now it seemed safest to just put it everywhere. Of course, leaveSpinning strats (even ones involving Space Jump) won't be affected, since those don't require a low jump.

osse101
osse101 previously approved these changes Aug 28, 2025
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  • There are many not-special strats that would be hard in expert, so it could be better to start flash suits in extreme after all. Metroid avoid and kills, walljumpless acid run, M4 itemless, M1 rinka boost, MB fight, MB glass break.

  • Zeb skip with ice+grapple is slightly easier, especially if downbacking

  • Ice only Escape4 is hard. The flash suit only makes it harder to damage the pirates down in time, and maybe avoid them.

Comment thread region/tourian/main/Tourian Escape Room 4.json Outdated
"canBabyMetroidAvoid",
"h_trickyToCarryFlashSuit"
],
"flashSuitChecked": true,
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CCW skip doesn't work because you can't really do the midairmorph, so you have to do different movements making it tricky level.
CW skip is unchanged.

"canBabyMetroidAvoid",
"h_trickyToCarryFlashSuit"
],
"flashSuitChecked": true,
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Similar to classic skip where midairmorph doesn't help. Maybe breaking the shot blocks was tighter without wave/spazer or diagonal shot, but it seemed fine.
I don't think CW skip is easier with these items compared to itemless. I couldn't get to the shot block wall part.

"canInsaneJump",
"h_trickyToCarryFlashSuit"
],
"flashSuitChecked": true,
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I don't think you move differently with a flash suit.
CCW doesn't need to clear the highest blocks, and neither does CW skip. But I can't do the trick. A PB is faster, and probably safer.

Co-authored-by: Michael McKenzie <mikemck101@gmail.com>
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blkerby commented Aug 28, 2025

  • There are many not-special strats that would be hard in expert, so it could be better to start flash suits in extreme after all. Metroid avoid and kills, walljumpless acid run, M4 itemless, M1 rinka boost, MB fight, MB glass break.

Yeah starting it in Extreme for now seems like the safer option. It could always be moved down later if players end up being comfortable with it. And having canCarryFlashSuit and canComplexCarryFlashSuit separated from each other can still be helpful in giving players a way to ease into the tech if they would like.

@blkerby blkerby merged commit 151c1b1 into vg-json-data:master Aug 28, 2025
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@blkerby blkerby deleted the tourian-flash-suit branch February 15, 2026 00:06
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