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15 changes: 15 additions & 0 deletions helpers.json
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,21 @@
"requires": [ "Gravity" ],
"devNote": "In the original game Gravity provides full immunity, but some randomizers also require Varia."
},
{
"name": "h_partialEnemyDamageReduction",
"requires": [
{"or": [
"Varia",
"Gravity"
]}
],
"note": [
"Suit requirements in order to have at least 50% damage reduction from enemies."
],
"devNote": [
"In the vanilla game, Varia provides 50% damage reduction and Gravity with or without Varia provides 75% damage reduction, but some randomizer may change this."
]
},
{
"name": "h_fullEnemyDamageReduction",
"requires": [
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75 changes: 62 additions & 13 deletions region/lowernorfair/west/Golden Torizo's Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -1397,7 +1397,14 @@
"link": [5, 5],
"name": "Safe Spot Heatproof Charge",
"requires": [
{"notable": "Safe Spot Kill"},
{"or": [
{"notable": "Safe Spot Kill"},
{"and": [
{"notable": "Safe Spot Kill (Lenient)"},
{"resourceAtMost": [{"type": "Missile", "count": 31}]},
{"enemyDamage": {"enemy": "Golden Torizo", "type": "contact", "hits": 1}}
]}
]},
"h_heatProof",
"Charge",
"canBeVeryPatient"
Expand Down Expand Up @@ -1530,8 +1537,14 @@
"link": [5, 5],
"name": "Safe Spot Full Combo",
"requires": [
{"notable": "Safe Spot Kill"},
"h_navigateHeatRooms",
{"or": [
{"notable": "Safe Spot Kill"},
{"and": [
{"notable": "Safe Spot Kill (Lenient)"},
{"resourceAtMost": [{"type": "Missile", "count": 31}]},
{"enemyDamage": {"enemy": "Golden Torizo", "type": "contact", "hits": 1}}
]}
]},
"Charge",
"Ice",
"Wave",
Expand All @@ -1546,8 +1559,14 @@
"link": [5, 5],
"name": "Safe Spot Almost Full Combo",
"requires": [
{"notable": "Safe Spot Kill"},
"h_navigateHeatRooms",
{"or": [
{"notable": "Safe Spot Kill"},
{"and": [
{"notable": "Safe Spot Kill (Lenient)"},
{"resourceAtMost": [{"type": "Missile", "count": 31}]},
{"enemyDamage": {"enemy": "Golden Torizo", "type": "contact", "hits": 1}}
]}
]},
"Charge",
"Wave",
"Plasma",
Expand All @@ -1561,8 +1580,14 @@
"link": [5, 5],
"name": "Safe Spot Charge Plasma",
"requires": [
{"notable": "Safe Spot Kill"},
"h_navigateHeatRooms",
{"or": [
{"notable": "Safe Spot Kill"},
{"and": [
{"notable": "Safe Spot Kill (Lenient)"},
{"resourceAtMost": [{"type": "Missile", "count": 31}]},
{"enemyDamage": {"enemy": "Golden Torizo", "type": "contact", "hits": 1}}
]}
]},
"Charge",
"Plasma",
{"heatFrames": 2000}
Expand All @@ -1575,8 +1600,14 @@
"link": [5, 5],
"name": "Safe Spot Full Spazer",
"requires": [
{"notable": "Safe Spot Kill"},
"h_navigateHeatRooms",
{"or": [
{"notable": "Safe Spot Kill"},
{"and": [
{"notable": "Safe Spot Kill (Lenient)"},
{"resourceAtMost": [{"type": "Missile", "count": 31}]},
{"enemyDamage": {"enemy": "Golden Torizo", "type": "contact", "hits": 1}}
]}
]},
"Charge",
"Ice",
"Wave",
Expand All @@ -1591,8 +1622,14 @@
"link": [5, 5],
"name": "Safe Spot Two Beam Charge",
"requires": [
{"notable": "Safe Spot Kill"},
"h_navigateHeatRooms",
{"or": [
{"notable": "Safe Spot Kill"},
{"and": [
{"notable": "Safe Spot Kill (Lenient)"},
{"resourceAtMost": [{"type": "Missile", "count": 31}]},
{"enemyDamage": {"enemy": "Golden Torizo", "type": "contact", "hits": 1}}
]}
]},
"Charge",
{"heatFrames": 6500},
{"or": [
Expand Down Expand Up @@ -2036,7 +2073,8 @@
"The ability to get into the safe spot in the Golden Torizo fight, where Samus can attack while being safe from GT's standard attacks.",
"To get into the safe spot near the door: Stand on the left side of the floor pillar for GT to jump back. Then stand to the right of the nearby background pillar.",
"Shoot Golden Torizo by facing right and firing up. Farm drops by turning around to face left and firing up with no wide beams equipped."
]
],
"devNote": "There is a 5 px window where Samus is safe from all of GT's attacks, including the thrown Super attack and the attack that only occurs when Samus has too many Missiles."
},
{
"id": 3,
Expand Down Expand Up @@ -2077,8 +2115,19 @@
"This can be done with Space Jump, a mid-air Spring Ball jump with HiJump, a spring wall, or a speedy jump with HiJump.",
"All of these cases can be done with Golden Torizo either alive or dead."
]
},
{
"id": 8,
"name": "Safe Spot Kill (Lenient)",
"note": [
"The ability to get into the safe spot in the Golden Torizo fight, where Samus can attack while being safe from most of GT's attacks.",
"Samus is not able to shoot GT with Supers in this lenient safe spot and she must have fewer than 32 Missiles at all times.",
"To get into the safe spot near the door: Stand on the left side of the floor pillar for GT to jump back. Then stand to the right of the nearby background pillar.",
"This safe spot expects getting hit by GT before it jumps back. The space includes the less lenient spot, and also extends left 9 extra pixels."
],
"devNote": "There is a 14 px window where Samus is safe from all of GT's attacks except the thrown Super attack and the attack that only occurs when Samus has too many Missiles."
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A comment about the bug spawner attack when he steps forward could fit here, since it can hit you still.

}
],
"nextStratId": 80,
"nextNotableId": 8
"nextNotableId": 9
}
15 changes: 15 additions & 0 deletions region/maridia/inner-pink/Botwoon's Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -268,6 +268,12 @@
"name": "Gravity Botwoon Kill",
"requires": [
"Gravity",
{"or": [
"h_partialEnemyDamageReduction",
"Morph",
"canTrickyJump",
{"resourceCapacity": [{"type": "RegularEnergy", "count": 149}]}
]},
{"enemyKill": {
"enemies": [["Botwoon 1"]]
}},
Expand All @@ -284,6 +290,15 @@
"requires": [
{"notable": "Suitless Kill"},
"canSuitlessMaridia",
{"or": [
"h_partialEnemyDamageReduction",
{"and": [
"Morph",
"canDodgeWhileShooting"
]},
"canTrickyJump",
{"resourceCapacity": [{"type": "RegularEnergy", "count": 149}]}
]},
{"enemyKill": {
"enemies": [["Botwoon 1"]]
}},
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33 changes: 29 additions & 4 deletions region/norfair/crocomire/Crocomire's Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -756,6 +756,20 @@
],
"flashSuitChecked": true
},
{
"link": [4, 4],
"name": "Charge Plasma Kill",
"requires": [
"Charge",
"Plasma"
],
"setsFlags": ["f_DefeatedCrocomire"],
"flashSuitChecked": true,
"note": [
"One or two Charge Plasma shots can fully kill Crocomire. Be sure to stand a bit away to avoid getting hit by Crocomire's hand.",
"Note that this will cause Crocomire to flash rapidly, and it may be worth looking away for those sensitive to flashing lights."
]
},
{
"id": 42,
"link": [4, 4],
Expand All @@ -775,15 +789,26 @@
"link": [4, 4],
"name": "Crocomire Fight (Missiles)",
"requires": [
{"ammo": {"type": "Missile", "count": 25}},
{"or": [
"canDodgeWhileShooting",
{"ammo": {"type": "Missile", "count": 25}}
{"and": [
"canDodgeWhileShooting",
{"ammo": {"type": "Missile", "count": 20}},
{"resourceMissingAtMost": [{"type": "Energy", "count": 50}]}
Comment on lines +794 to +796
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I still prefer 25 missiles. 20 is probably most of the time but might feel bad.

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That sounds fine. I think this is easier than other hard bosses, but it doesn't come up every seed, like G4 bosses, so it is less practiced by players.

]},
{"and": [
"canDodgeWhileShooting",
{"ammo": {"type": "Missile", "count": 25}}
]},
{"ammo": {"type": "Missile", "count": 50}}
]}
],
"setsFlags": ["f_DefeatedCrocomire"],
"flashSuitChecked": true,
"devNote": "Some farming will still be useful, but without dodging efficiently, many of the drops will be energy."
"note": [
"Some farming can be useful, but without dodging efficiently, most of the drops will be Energy.",
"Stay far enough back to avoid Crocomire's hand, and shoot the fireballs with a diagonal up shot.",
"Keeping full Energy will significantly increase the number of Missiles farmed."
]
},
{
"id": 44,
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