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Hard Boss Updates#2278

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kjbranch merged 4 commits intovg-json-data:masterfrom
kjbranch:hard-bosses
Sep 11, 2025
Merged

Hard Boss Updates#2278
kjbranch merged 4 commits intovg-json-data:masterfrom
kjbranch:hard-bosses

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@kjbranch kjbranch commented Sep 9, 2025

This is to update the expectations of some of the hardest possible boss fights for Map Rando's Hard logic.

In addition, some other things need to be addressed in the boss calculator logic:

  • Botwoon needs a lot of work, mostly including significantly more ammo
  • Draygon with Gravity needs more damage taken without Morph
  • Ridley and Phantoon need to be checked still as well, I may look into those eventually, but not right now

Comment thread region/norfair/crocomire/Crocomire's Room.json Outdated
Co-authored-by: Brent Kerby <blkerby@gmail.com>
"To get into the safe spot near the door: Stand on the left side of the floor pillar for GT to jump back. Then stand to the right of the nearby background pillar.",
"This safe spot expects getting hit by GT before it jumps back. The space includes the less lenient spot, and also extends left 9 extra pixels."
],
"devNote": "There is a 14 px window where Samus is safe from all of GT's attacks except the thrown Super attack and the attack that only occurs when Samus has too many Missiles."
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A comment about the bug spawner attack when he steps forward could fit here, since it can hit you still.

Comment on lines +794 to +796
"canDodgeWhileShooting",
{"ammo": {"type": "Missile", "count": 20}},
{"resourceMissingAtMost": [{"type": "Energy", "count": 50}]}
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I still prefer 25 missiles. 20 is probably most of the time but might feel bad.

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That sounds fine. I think this is easier than other hard bosses, but it doesn't come up every seed, like G4 bosses, so it is less practiced by players.

osse101
osse101 previously approved these changes Sep 11, 2025
@kjbranch kjbranch merged commit cb1ef39 into vg-json-data:master Sep 11, 2025
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@kjbranch kjbranch deleted the hard-bosses branch September 12, 2025 22:43
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3 participants