Hard Boss Updates#2278
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kjbranch merged 4 commits intovg-json-data:masterfrom Sep 11, 2025
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blkerby
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Sep 10, 2025
Co-authored-by: Brent Kerby <blkerby@gmail.com>
osse101
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Sep 10, 2025
| "To get into the safe spot near the door: Stand on the left side of the floor pillar for GT to jump back. Then stand to the right of the nearby background pillar.", | ||
| "This safe spot expects getting hit by GT before it jumps back. The space includes the less lenient spot, and also extends left 9 extra pixels." | ||
| ], | ||
| "devNote": "There is a 14 px window where Samus is safe from all of GT's attacks except the thrown Super attack and the attack that only occurs when Samus has too many Missiles." |
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A comment about the bug spawner attack when he steps forward could fit here, since it can hit you still.
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| "canDodgeWhileShooting", | ||
| {"ammo": {"type": "Missile", "count": 20}}, | ||
| {"resourceMissingAtMost": [{"type": "Energy", "count": 50}]} |
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I still prefer 25 missiles. 20 is probably most of the time but might feel bad.
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That sounds fine. I think this is easier than other hard bosses, but it doesn't come up every seed, like G4 bosses, so it is less practiced by players.
osse101
previously approved these changes
Sep 11, 2025
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This is to update the expectations of some of the hardest possible boss fights for Map Rando's
Hardlogic.In addition, some other things need to be addressed in the boss calculator logic: