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Kraid Brinstar check flash suits #2283

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osse101 merged 3 commits intovg-json-data:masterfrom
kjbranch:kraid-flash
Sep 21, 2025
Merged

Kraid Brinstar check flash suits #2283
osse101 merged 3 commits intovg-json-data:masterfrom
kjbranch:kraid-flash

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Coming from the bottom of kihunter room looks like it might need some work. I just marked it as checked = false for now.

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Most of my comments can be part of another PR

],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"devNote": "Power Bombs only sometimes work on mini kraid for some reason."
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This strat can use some cleanup after

  • PBs as a weapon
  • killing pirates with bombs is much harder than carefuljump with spikes incoming
  • canDodgeWhileShooting probably isn't good enough for crossing the room damageless, but depends

]}
],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
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Keeping flash suit while dodging spikes isn't crazy but could use a h_complexToCarryFlashSuit. Taking damage you think you dodged is a top way to lose flash suit.

"clearsObstacles": ["A"],
"flashSuitChecked": true,
"note": [
"Shoot the pirates to prevent their lasers, then jump over them to get to the runway.",
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unrelated, but I'd up this to canDodgeWhileShooting. That's what I've been calling shooting pirates to stop them from firing back. And this is too hard for medium

{"obstaclesCleared": ["A"]}
],
"flashSuitChecked": true,
"devNote": "Power Bombs only sometimes work on mini kraid for some reason."
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Odd this note is here

],
"clearsObstacles": ["A"],
"flashSuitChecked": true,
"devNote": "These two farms are combined, to allow an option of using using Supers farmed from Mini-Kraid to kill the Pirates."
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This should be converted to farmCycleDrops, or merged with the [1,1] version

]}
],
"clearsObstacles": ["A"]
"clearsObstacles": ["A"],
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  • We could separate out bombs and PBs since you're more likely to take damage. And hitting them with bombs can be tricky.
  • The missile kill uses 4 missiles which is more correct for damageless but not typically how the room is cleared.
  • Ice can be expanded on too. Its annoying, or you can group them and probably take small damage.

Comment thread region/brinstar/kraid/Warehouse Energy Tank Room.json Outdated
]}
],
"clearsObstacles": ["C", "D"],
"flashSuitChecked": false,
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Killing them seems fine, if more tech were added for positioning Samus and the camera.
If you ledge-grab the ledge or jump near the top of the hole, then you can freely shoot up. Stand off to the side to mostly negate falling kihunters.

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When I tried it, two survived and hopped back and forth over the hole, but I couldn't hit them from the ground, and needed a midair shoot up.

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I addressed some of the easy ones. If there are any more that need to go into this PR, let me know. I will make a note to come back to these after finishing a fist pass, so the feedback is not lost

@osse101 osse101 merged commit 77d44e8 into vg-json-data:master Sep 21, 2025
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@kjbranch kjbranch deleted the kraid-flash branch October 7, 2025 19:31
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2 participants