Kraid Brinstar check flash suits #2283
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osse101
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Most of my comments can be part of another PR
| ], | ||
| "clearsObstacles": ["A"], | ||
| "flashSuitChecked": true, | ||
| "devNote": "Power Bombs only sometimes work on mini kraid for some reason." |
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This strat can use some cleanup after
- PBs as a weapon
- killing pirates with bombs is much harder than carefuljump with spikes incoming
- canDodgeWhileShooting probably isn't good enough for crossing the room damageless, but depends
| ]} | ||
| ], | ||
| "clearsObstacles": ["A"], | ||
| "flashSuitChecked": true, |
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Keeping flash suit while dodging spikes isn't crazy but could use a h_complexToCarryFlashSuit. Taking damage you think you dodged is a top way to lose flash suit.
| "clearsObstacles": ["A"], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Shoot the pirates to prevent their lasers, then jump over them to get to the runway.", |
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unrelated, but I'd up this to canDodgeWhileShooting. That's what I've been calling shooting pirates to stop them from firing back. And this is too hard for medium
| {"obstaclesCleared": ["A"]} | ||
| ], | ||
| "flashSuitChecked": true, | ||
| "devNote": "Power Bombs only sometimes work on mini kraid for some reason." |
| ], | ||
| "clearsObstacles": ["A"], | ||
| "flashSuitChecked": true, | ||
| "devNote": "These two farms are combined, to allow an option of using using Supers farmed from Mini-Kraid to kill the Pirates." |
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This should be converted to farmCycleDrops, or merged with the [1,1] version
| ]} | ||
| ], | ||
| "clearsObstacles": ["A"] | ||
| "clearsObstacles": ["A"], |
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- We could separate out bombs and PBs since you're more likely to take damage. And hitting them with bombs can be tricky.
- The missile kill uses 4 missiles which is more correct for damageless but not typically how the room is cleared.
- Ice can be expanded on too. Its annoying, or you can group them and probably take small damage.
| ]} | ||
| ], | ||
| "clearsObstacles": ["C", "D"], | ||
| "flashSuitChecked": false, |
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Killing them seems fine, if more tech were added for positioning Samus and the camera.
If you ledge-grab the ledge or jump near the top of the hole, then you can freely shoot up. Stand off to the side to mostly negate falling kihunters.
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When I tried it, two survived and hopped back and forth over the hole, but I couldn't hit them from the ground, and needed a midair shoot up.
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I addressed some of the easy ones. If there are any more that need to go into this PR, let me know. I will make a note to come back to these after finishing a fist pass, so the feedback is not lost |
Coming from the bottom of kihunter room looks like it might need some work. I just marked it as
checked = falsefor now.