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Kraid Brinstar check flash suits #2283
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -117,7 +117,8 @@ | |
| "length": 3, | ||
| "openEnd": 1 | ||
| } | ||
| } | ||
| }, | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 35, | ||
|
|
@@ -141,6 +142,7 @@ | |
| "obstruction": [3, 0] | ||
| } | ||
| }, | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Leaving with upward momentum is possible in three ways:", | ||
| "1) Most easily, with a momentum-conserving morph against the ceiling through the transition,", | ||
|
|
@@ -189,7 +191,8 @@ | |
| }, | ||
| "minExtraRunSpeed": "$1.3" | ||
| } | ||
| } | ||
| }, | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 4, | ||
|
|
@@ -209,7 +212,8 @@ | |
| "openEnd": 1 | ||
| } | ||
| } | ||
| } | ||
| }, | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 5, | ||
|
|
@@ -230,7 +234,8 @@ | |
| }, | ||
| "movementType": "uncontrolled" | ||
| } | ||
| } | ||
| }, | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 6, | ||
|
|
@@ -246,7 +251,8 @@ | |
| "openEnd": 1 | ||
| } | ||
| } | ||
| } | ||
| }, | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 7, | ||
|
|
@@ -305,6 +311,7 @@ | |
| ]} | ||
| ]} | ||
| ], | ||
| "flashSuitChecked": true, | ||
| "resetsObstacles": ["A"], | ||
| "farmCycleDrops": [{"enemy": "Green Space Pirate (standing)", "count": 3}] | ||
| }, | ||
|
|
@@ -328,7 +335,8 @@ | |
| "farmCycleDrops": [ | ||
| {"enemy": "Green Space Pirate (standing)", "count": 3}, | ||
| {"enemy": "Mini-Kraid", "count": 1} | ||
| ] | ||
| ], | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 8, | ||
|
|
@@ -345,7 +353,8 @@ | |
| "name": "Enemies Already Killed", | ||
| "requires": [ | ||
| {"obstaclesCleared": ["A"]} | ||
| ] | ||
| ], | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 10, | ||
|
|
@@ -396,9 +405,14 @@ | |
| }}, | ||
| {"enemyDamage": {"enemy": "Mini-Kraid", "type": "spike", "hits": 3}} | ||
| ]} | ||
| ]}, | ||
| {"or": [ | ||
| "h_complexToCarryFlashSuit", | ||
| {"enemyDamage": {"enemy": "Mini-Kraid", "type": "spike", "hits": 3}} | ||
| ]} | ||
| ], | ||
| "clearsObstacles": ["A"], | ||
| "flashSuitChecked": true, | ||
| "devNote": "Power Bombs only sometimes work on mini kraid for some reason." | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This strat can use some cleanup after
|
||
| }, | ||
| { | ||
|
|
@@ -413,17 +427,19 @@ | |
| }}, | ||
| {"enemyDamage": {"enemy": "Mini-Kraid", "type": "spike", "hits": 1}} | ||
| ], | ||
| "flashSuitChecked": true, | ||
| "note": "Quickly run through to tank the Pirate (or its laser) and one of Mini-Kraid's spikes." | ||
| }, | ||
| { | ||
| "id": 12, | ||
| "link": [1, 2], | ||
| "name": "Speedbooster Dodge Kill", | ||
| "requires": [ | ||
| "canCarefulJump", | ||
| "canDodgeWhileShooting", | ||
| {"getBlueSpeed": {"usedTiles": 29, "openEnd": 2}} | ||
| ], | ||
| "clearsObstacles": ["A"], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Shoot the pirates to prevent their lasers, then jump over them to get to the runway.", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. unrelated, but I'd up this to |
||
| "Mini-Kraid spikes will block the runway fairly quickly; a shortcharge can allow for more run space but isn't required." | ||
|
|
@@ -442,7 +458,8 @@ | |
| "hits": 1 | ||
| }} | ||
| ], | ||
| "clearsObstacles": ["A"] | ||
| "clearsObstacles": ["A"], | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 14, | ||
|
|
@@ -452,6 +469,7 @@ | |
| "canCarefulJump", | ||
| {"enemyDamage": {"enemy": "Mini-Kraid", "type": "spike", "hits": 1}} | ||
| ], | ||
| "flashSuitChecked": true, | ||
| "note": "Shoot the pirates to prevent their lasers, then jump over them. Tank one Mini-Kraid spike." | ||
| }, | ||
| { | ||
|
|
@@ -460,7 +478,8 @@ | |
| "name": "Space Jump", | ||
| "requires": [ | ||
| "SpaceJump" | ||
| ] | ||
| ], | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 16, | ||
|
|
@@ -488,7 +507,8 @@ | |
| "requires": [ | ||
| {"obstaclesCleared": ["A"]} | ||
| ], | ||
| "devNote": "Power Bombs only sometimes work on mini kraid for some reason." | ||
| "flashSuitChecked": true, | ||
| "devNote": "FIXME: Power Bombs only sometimes work on mini kraid. It was mentioned that it may require moving left while the PB explodes. This should be tested and applied to the logic." | ||
| }, | ||
| { | ||
| "id": 18, | ||
|
|
@@ -520,7 +540,8 @@ | |
| ]} | ||
| ]} | ||
| ], | ||
| "clearsObstacles": ["A"] | ||
| "clearsObstacles": ["A"], | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 19, | ||
|
|
@@ -532,6 +553,7 @@ | |
| {"enemyDamage": {"enemy": "Mini-Kraid", "type": "spike", "hits": 1}} | ||
| ], | ||
| "clearsObstacles": ["A"], | ||
| "flashSuitChecked": true, | ||
| "note": "Gain i-frames by taking damage then run left to create enough space to run back to the right with speedbooster." | ||
| }, | ||
| { | ||
|
|
@@ -552,6 +574,7 @@ | |
| {"enemyDamage": {"enemy": "Mini-Kraid", "type": "spike", "hits": 1}} | ||
| ]} | ||
| ], | ||
| "flashSuitChecked": true, | ||
| "note": "Wait to hit one of Mini-Kraid's spikes, then run through." | ||
| }, | ||
| { | ||
|
|
@@ -625,7 +648,8 @@ | |
| } | ||
| }, | ||
| "requires": [], | ||
| "bypassesDoorShell": true | ||
| "bypassesDoorShell": true, | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 24, | ||
|
|
@@ -642,7 +666,8 @@ | |
| "blockPositions": [[3, 12]] | ||
| } | ||
| }, | ||
| "bypassesDoorShell": true | ||
| "bypassesDoorShell": true, | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 25, | ||
|
|
@@ -659,7 +684,8 @@ | |
| "blockPositions": [[3, 13]] | ||
| } | ||
| }, | ||
| "bypassesDoorShell": true | ||
| "bypassesDoorShell": true, | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 40, | ||
|
|
@@ -711,7 +737,8 @@ | |
| ]} | ||
| ], | ||
| "resetsObstacles": ["A"], | ||
| "farmCycleDrops": [{"enemy": "Mini-Kraid", "count": 1}] | ||
| "farmCycleDrops": [{"enemy": "Mini-Kraid", "count": 1}], | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 26, | ||
|
|
@@ -739,6 +766,7 @@ | |
| {"refill": ["Energy", "Missile", "Super"]} | ||
| ], | ||
| "clearsObstacles": ["A"], | ||
| "flashSuitChecked": true, | ||
| "devNote": "These two farms are combined, to allow an option of using using Supers farmed from Mini-Kraid to kill the Pirates." | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This should be converted to farmCycleDrops, or merged with the [1,1] version |
||
| }, | ||
| { | ||
|
|
@@ -751,7 +779,8 @@ | |
| "length": 4, | ||
| "openEnd": 1 | ||
| } | ||
| } | ||
| }, | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 36, | ||
|
|
@@ -773,6 +802,7 @@ | |
| "obstruction": [4, 0] | ||
| } | ||
| }, | ||
| "flashSuitChecked": true, | ||
| "devNote": [ | ||
| "Max extra run speed $7.0.", | ||
| "Press against the overhang left of the ceiling spikes,", | ||
|
|
@@ -811,7 +841,8 @@ | |
| }, | ||
| "minExtraRunSpeed": "$1.6" | ||
| } | ||
| } | ||
| }, | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 30, | ||
|
|
@@ -831,7 +862,8 @@ | |
| "openEnd": 1 | ||
| } | ||
| } | ||
| } | ||
| }, | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 31, | ||
|
|
@@ -852,7 +884,8 @@ | |
| }, | ||
| "movementType": "uncontrolled" | ||
| } | ||
| } | ||
| }, | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 32, | ||
|
|
@@ -868,7 +901,8 @@ | |
| "openEnd": 1 | ||
| } | ||
| } | ||
| } | ||
| }, | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "id": 33, | ||
|
|
||
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Keeping flash suit while dodging spikes isn't crazy but could use a h_complexToCarryFlashSuit. Taking damage you think you dodged is a top way to lose flash suit.