Red Brinstar check flash suits pt. 1#2284
Conversation
| {"enemyDamage": {"enemy": "Boyon", "type": "contact", "hits": 2}}, | ||
| {"and": [ | ||
| "canCarefulJump", | ||
| "canDodgeWhileShooting", |
There was a problem hiding this comment.
This wasn't changed on the return strat
| ]}, | ||
| "can4HighMidAirMorph", | ||
| {"and": [ | ||
| "SpaceJump", |
There was a problem hiding this comment.
I think it is easier with spacejump and that it wasn't represented correctly at carefuljump.
There was a problem hiding this comment.
it feels pretty hard to do with space. I think it would be fine to have them both in Hard, or both in VH, or we can just have Space in Hard.
There was a problem hiding this comment.
I think people wouldn't be happy naked boyon dodging in hard.
Door to item with space did feel pretty hard. Item to door was slightly better.
So for Space to help I think we want run speed from entering with run speed or from behind the PB wall. But I also think it would be just as good to add space to hard to ease the transition to the dodge strat.
There was a problem hiding this comment.
The space jump makes sense to me now. I don't think I was gaining dash speed. Split the strat and added a note
No description provided.