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Red Brinstar check flash suits pt. 1#2284

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osse101 merged 3 commits intovg-json-data:masterfrom
kjbranch:red-b-flash
Sep 24, 2025
Merged

Red Brinstar check flash suits pt. 1#2284
osse101 merged 3 commits intovg-json-data:masterfrom
kjbranch:red-b-flash

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osse101
osse101 previously approved these changes Sep 21, 2025
{"enemyDamage": {"enemy": "Boyon", "type": "contact", "hits": 2}},
{"and": [
"canCarefulJump",
"canDodgeWhileShooting",
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This wasn't changed on the return strat

]},
"can4HighMidAirMorph",
{"and": [
"SpaceJump",
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I think it is easier with spacejump and that it wasn't represented correctly at carefuljump.

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it feels pretty hard to do with space. I think it would be fine to have them both in Hard, or both in VH, or we can just have Space in Hard.

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I think people wouldn't be happy naked boyon dodging in hard.
Door to item with space did feel pretty hard. Item to door was slightly better.
So for Space to help I think we want run speed from entering with run speed or from behind the PB wall. But I also think it would be just as good to add space to hard to ease the transition to the dodge strat.

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The space jump makes sense to me now. I don't think I was gaining dash speed. Split the strat and added a note

@osse101 osse101 merged commit 3d73734 into vg-json-data:master Sep 24, 2025
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@kjbranch kjbranch deleted the red-b-flash branch October 7, 2025 19:31
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2 participants