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70 changes: 41 additions & 29 deletions region/brinstar/red/Alpha Power Bomb Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -116,7 +116,8 @@
"length": 4,
"openEnd": 1
}
}
},
"flashSuitChecked": true
},
{
"id": 2,
Expand Down Expand Up @@ -179,7 +180,8 @@
"openEnd": 1
}
}
}
},
"flashSuitChecked": true
},
{
"id": 4,
Expand All @@ -204,7 +206,8 @@
"openEnd": 1
}
}
}
},
"flashSuitChecked": true
},
{
"id": 5,
Expand All @@ -230,7 +233,8 @@
},
"movementType": "uncontrolled"
}
}
},
"flashSuitChecked": true
},
{
"id": 6,
Expand All @@ -256,7 +260,8 @@
},
"movementType": "controlled"
}
}
},
"flashSuitChecked": true
},
{
"id": 7,
Expand All @@ -280,6 +285,7 @@
"movementType": "controlled"
}
},
"flashSuitChecked": true,
"note": "At high speed, it is possible to avoid Boyon damage."
},
{
Expand All @@ -300,7 +306,8 @@
"openEnd": 1
}
}
}
},
"flashSuitChecked": true
},
{
"id": 28,
Expand All @@ -314,7 +321,8 @@
],
"clearsObstacles": ["A"],
"resetsObstacles": ["B"],
"farmCycleDrops": [{"enemy": "Boyon", "count": 4}]
"farmCycleDrops": [{"enemy": "Boyon", "count": 4}],
"flashSuitChecked": true
},
{
"id": 9,
Expand Down Expand Up @@ -342,7 +350,8 @@
"ceilingPositions": []
}
},
"bypassesDoorShell": "free"
"bypassesDoorShell": "free",
"flashSuitChecked": true
},
{
"id": 10,
Expand All @@ -358,10 +367,6 @@
"h_useSpringBall"
]},
"can4HighMidAirMorph",
{"and": [
"SpaceJump",
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I think it is easier with spacejump and that it wasn't represented correctly at carefuljump.

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it feels pretty hard to do with space. I think it would be fine to have them both in Hard, or both in VH, or we can just have Space in Hard.

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I think people wouldn't be happy naked boyon dodging in hard.
Door to item with space did feel pretty hard. Item to door was slightly better.
So for Space to help I think we want run speed from entering with run speed or from behind the PB wall. But I also think it would be just as good to add space to hard to ease the transition to the dodge strat.

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The space jump makes sense to me now. I don't think I was gaining dash speed. Split the strat and added a note

"canCarefulJump"
]},
{"and": [
"SpaceJump",
"ScrewAttack"
Expand All @@ -371,7 +376,8 @@
"canCarefulJump"
]}
]}
]
],
"flashSuitChecked": true
},
{
"id": 11,
Expand All @@ -385,7 +391,8 @@
},
"requires": [
"canCarefulJump"
]
],
"flashSuitChecked": true
},
{
"id": 12,
Expand All @@ -407,7 +414,8 @@
]}
]}
],
"clearsObstacles": ["A"]
"clearsObstacles": ["A"],
"flashSuitChecked": true
},
{
"id": 13,
Expand All @@ -417,15 +425,16 @@
{"or": [
{"enemyDamage": {"enemy": "Boyon", "type": "contact", "hits": 2}},
{"and": [
"canCarefulJump",
"canDodgeWhileShooting",
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This wasn't changed on the return strat

{"enemyDamage": {"enemy": "Boyon", "type": "contact", "hits": 1}}
]},
{"and": [
"canHorizontalDamageBoost",
{"enemyDamage": {"enemy": "Boyon", "type": "contact", "hits": 1}}
]}
]}
]
],
"flashSuitChecked": true
},
{
"id": 14,
Expand Down Expand Up @@ -583,7 +592,8 @@
"blockPositions": [[5, 3], [7, 2]]
}
},
"requires": []
"requires": [],
"flashSuitChecked": true
},
{
"id": 19,
Expand All @@ -599,10 +609,6 @@
"h_useSpringBall"
]},
"can4HighMidAirMorph",
{"and": [
"SpaceJump",
"canCarefulJump"
]},
{"and": [
"SpaceJump",
"ScrewAttack"
Expand All @@ -612,7 +618,8 @@
"canCarefulJump"
]}
]}
]
],
"flashSuitChecked": true
},
{
"id": 20,
Expand All @@ -634,7 +641,8 @@
]}
]}
],
"clearsObstacles": ["A"]
"clearsObstacles": ["A"],
"flashSuitChecked": true
},
{
"id": 21,
Expand All @@ -652,7 +660,8 @@
{"enemyDamage": {"enemy": "Boyon", "type": "contact", "hits": 1}}
]}
]}
]
],
"flashSuitChecked": true
},
{
"id": 22,
Expand All @@ -664,12 +673,13 @@
"h_usePowerBomb"
]}
],
"clearsObstacles": ["B"]
"clearsObstacles": ["B"],
"flashSuitChecked": true
},
{
"id": 23,
"link": [2, 3],
"name": "Kill Boyons and PB Blocks",
"name": "Kill Boyons and Power Bomb Blocks",
"requires": [
{"obstaclesNotCleared": ["A"]},
{"enemyKill": {
Expand All @@ -678,7 +688,8 @@
}}
],
"clearsObstacles": ["A", "B"],
"note": "Place the PB on the block next to the leftmost Boyon, in order to double hit all Boyons and break the PB blocks."
"flashSuitChecked": true,
"note": "Place the Power Bomb on the block next to the leftmost Boyon, in order to double hit all Boyons and break the PB blocks."
},
{
"id": 24,
Expand All @@ -690,7 +701,8 @@
"h_usePowerBomb"
]}
],
"clearsObstacles": ["B"]
"clearsObstacles": ["B"],
"flashSuitChecked": true
}
],
"notables": [],
Expand Down
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