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h_avoidScrewStuck #2843
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h_avoidScrewStuck #2843
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -558,7 +558,10 @@ | |
| "name": "Base", | ||
| "requires": [ | ||
| {"or": [ | ||
| "h_destroyBombWalls", | ||
| {"and": [ | ||
| "h_destroyBombWalls", | ||
| "h_avoidScrewStuck" | ||
| ]}, | ||
| {"obstaclesCleared": ["A"]} | ||
| ]} | ||
| ], | ||
|
|
@@ -822,7 +825,8 @@ | |
| "requires": [ | ||
| "canSpeedyJump", | ||
| "canCarefulJump", | ||
| "ScrewAttack" | ||
| "ScrewAttack", | ||
| "h_avoidScrewStuck" | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think having this include screw would be nicer for this one as well - because this strat already included a careful jump, so it feels a bit weird to have this helper which is technically just careful jump or morph
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The careful jump should remain here, as it wouldnt be required if you have Morph. Edit: (A little confused, the preview here shows it remains, but the Files Changed shows it removed) |
||
| ], | ||
| "clearsObstacles": ["A"], | ||
| "flashSuitChecked": true, | ||
|
|
@@ -1699,7 +1703,10 @@ | |
| ]} | ||
| ]}, | ||
| {"or": [ | ||
| "h_destroyBombWalls", | ||
| {"and": [ | ||
| "h_destroyBombWalls", | ||
| "h_avoidScrewStuck" | ||
| ]}, | ||
| {"obstaclesCleared": ["A"]} | ||
| ]} | ||
| ], | ||
|
|
@@ -1746,7 +1753,8 @@ | |
| "h_storedSpark", | ||
| "canMidairShinespark", | ||
| {"shinespark": {"frames": 31, "excessFrames": 2}}, | ||
| "h_destroyBombWalls" | ||
| "h_destroyBombWalls", | ||
| "h_avoidScrewStuck" | ||
| ], | ||
| "clearsObstacles": ["A"], | ||
| "flashSuitChecked": true, | ||
|
|
@@ -1951,7 +1959,10 @@ | |
| "canJumpIntoIBJ" | ||
| ]}, | ||
| {"or": [ | ||
| "h_destroyBombWalls", | ||
| {"and": [ | ||
| "h_destroyBombWalls", | ||
| "h_avoidScrewStuck" | ||
| ]}, | ||
| {"obstaclesCleared": ["A"]} | ||
| ]} | ||
| ], | ||
|
|
@@ -1970,6 +1981,7 @@ | |
| "h_bombThings", | ||
| {"and": [ | ||
| "ScrewAttack", | ||
| "h_avoidScrewStuck", | ||
| {"or": [ | ||
| "canTwoTileSqueeze", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It took me a minute to figure out how to do this and I wasn't sure if it was reasonable, or if it should need a description. But this strat is technically a walljumpless strat, so maybe it doesnt matter as much.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I find its really different from the other 2high stand up strats so I upped the difficulty, calling it a tunnel crawl. |
||
| "canSpeedyJump", | ||
|
|
@@ -2008,7 +2020,8 @@ | |
| "requires": [ | ||
| "h_storedSpark", | ||
| {"shinespark": {"frames": 7, "excessFrames": 2}}, | ||
| "h_destroyBombWalls" | ||
| "h_destroyBombWalls", | ||
| "h_avoidScrewStuck" | ||
| ], | ||
| "clearsObstacles": ["A"], | ||
| "flashSuitChecked": true, | ||
|
|
||
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Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I worry a bit about the readability of this. I wouldve thought the helper would include screw.