GateGlitch options and Metroids4#2846
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| "canCarefulJump", | ||
| {"enemyDamage": {"enemy": "Rinka", "type": "contact", "hits": 1}} | ||
| "canTrickyJump", | ||
| "Morph", |
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I'm not really seeing how morph helps. It makes sense that it could help with ice, but I'm not really ever getting into a position where it does.
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Same. But its something I see everytime when going through this room wtih ice no morph. They freeze the metroid, usually the top one, in the shorter area and can't get past. There's a good chance that practice+practicehack means less rushing, because taking the room slowly looks pretty safe. Other rushing because race.
I think random damage from rinkas catches anyone and canTrickyJump is a good breakpoint for that. From that view Morph doesn't help. And 1 hit vs 2 could be too much, but I see it as always 1 rinka hit and sometimes a second.
| ]}, | ||
| {"and": [ | ||
| "Gravity", | ||
| "h_useMorphBombs" |
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Cool finds.
I'm assuming the canWallJumpInstantMorph variant should also work?
You could add it or add a Gravity+h_gateGlitch in this helper.
Though, maybe this is overkill, the crab gate room has a Gravity+h_gateGlitch option already
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Gravity+h_greenGateGlitch seems like a clean representation where we could probably add it to the h_underwatergreengateglitch. But there are reasons not to do that too. Gravity+wallJumpInstantMorph looks covered under the Gravity version of the strat.
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That's a reason to remove this Gravity+Bombs option 🧐
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I don't like the idea of Metroids 4 with Ice plus nothing in Basic so I added canDodgeWhileShooting so that with ice you also need missiles/supers. |
kjbranch
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I think everything looks good so I just went over to check out the ice+ammo strat and I noticed that the main strat you have been editing has a video of pseudo screw.
There are no pseudo options in the room - does it help? Currently with charge only, the only traversal would be Expert.
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I am seeing that pseudoscrew doesn't let me do the room cleanly and it would have to be a mix of pseudoscrew+rinka iframes to avoid metroid grabs, both directions. And it doesn't feel reliable either...follow scripted movements to still take damage. |
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