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21 changes: 19 additions & 2 deletions helpers.json
Original file line number Diff line number Diff line change
Expand Up @@ -1106,14 +1106,27 @@
{"or": [
{"noFlashSuit": {}},
{"and": [
"h_useSpringBall",
"canComplexCarryFlashSuit"
"canComplexCarryFlashSuit",
{"or": [
"h_useSpringBall",
"h_useMorphBombs",
"canWallJumpInstantMorph"
]}
]},
{"and": [
"canInsaneMidAirMorph",
{"or": [
{"disableEquipment": "HiJump"},
"canBeVeryLucky"
]},
"canTrickyCarryFlashSuit"
]}
]}
],
"devNote": [
"FIXME: Flashsuit options should effect the expected number of tries on the gate glitch.",
"FIXME: Flashsuit options do not scale with heat.",
"FIXME: PowerBombs work as an alternative to Bombs."
]
},
{
Expand All @@ -1129,6 +1142,10 @@
{"disableEquipment": "Gravity"},
"canMidAirMorph"
]},
{"and": [
"Gravity",
"h_useMorphBombs"
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Cool finds.

I'm assuming the canWallJumpInstantMorph variant should also work?
You could add it or add a Gravity+h_gateGlitch in this helper.
Though, maybe this is overkill, the crab gate room has a Gravity+h_gateGlitch option already

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Gravity+h_greenGateGlitch seems like a clean representation where we could probably add it to the h_underwatergreengateglitch. But there are reasons not to do that too. Gravity+wallJumpInstantMorph looks covered under the Gravity version of the strat.

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That's a reason to remove this Gravity+Bombs option 🧐

]},
"h_useSpringBall"
]}
]},
Expand Down
5 changes: 3 additions & 2 deletions region/tourian/main/Metroid Room 4.json
Original file line number Diff line number Diff line change
Expand Up @@ -537,8 +537,9 @@
]}
]},
{"or": [
"canCarefulJump",
{"enemyDamage": {"enemy": "Rinka", "type": "contact", "hits": 1}}
"canTrickyJump",
"Morph",
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I'm not really seeing how morph helps. It makes sense that it could help with ice, but I'm not really ever getting into a position where it does.

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Same. But its something I see everytime when going through this room wtih ice no morph. They freeze the metroid, usually the top one, in the shorter area and can't get past. There's a good chance that practice+practicehack means less rushing, because taking the room slowly looks pretty safe. Other rushing because race.

I think random damage from rinkas catches anyone and canTrickyJump is a good breakpoint for that. From that view Morph doesn't help. And 1 hit vs 2 could be too much, but I see it as always 1 rinka hit and sometimes a second.

{"enemyDamage": {"enemy": "Rinka", "type": "contact", "hits": 2}}
]}
],
"flashSuitChecked": true,
Expand Down
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