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GateGlitch options and Metroids4 #2846
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@@ -537,8 +537,9 @@ | |
| ]} | ||
| ]}, | ||
| {"or": [ | ||
| "canCarefulJump", | ||
| {"enemyDamage": {"enemy": "Rinka", "type": "contact", "hits": 1}} | ||
| "canTrickyJump", | ||
| "Morph", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm not really seeing how morph helps. It makes sense that it could help with ice, but I'm not really ever getting into a position where it does.
Contributor
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Same. But its something I see everytime when going through this room wtih ice no morph. They freeze the metroid, usually the top one, in the shorter area and can't get past. There's a good chance that practice+practicehack means less rushing, because taking the room slowly looks pretty safe. Other rushing because race. I think random damage from rinkas catches anyone and canTrickyJump is a good breakpoint for that. From that view Morph doesn't help. And 1 hit vs 2 could be too much, but I see it as always 1 rinka hit and sometimes a second. |
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| {"enemyDamage": {"enemy": "Rinka", "type": "contact", "hits": 2}} | ||
| ]} | ||
| ], | ||
| "flashSuitChecked": true, | ||
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Cool finds.
I'm assuming the
canWallJumpInstantMorphvariant should also work?You could add it or add a
Gravity+h_gateGlitchin this helper.Though, maybe this is overkill, the crab gate room has a
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Gravity+h_greenGateGlitch seems like a clean representation where we could probably add it to the h_underwatergreengateglitch. But there are reasons not to do that too. Gravity+wallJumpInstantMorph looks covered under the Gravity version of the strat.
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That's a reason to remove this Gravity+Bombs option 🧐