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Fix some Medium-level Tourian strats#2850

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osse101 merged 3 commits intovg-json-data:masterfrom
kjbranch:tourian2hard
Apr 25, 2026
Merged

Fix some Medium-level Tourian strats#2850
osse101 merged 3 commits intovg-json-data:masterfrom
kjbranch:tourian2hard

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@kjbranch kjbranch commented Apr 22, 2026

These felt too hard.

  • Metroids 1: This makes it so that on Basic you are better off not escaping the acid with a wall jump and on Medium it takes 2 tries.
  • MB: This will now not be possible immediately after Big Boy on Medium or below.

Here's the Medium seed that came up with MB after Big Boy: https://dev.maprando.com/seed/XKkV7MRPv/data/visualizer/index.html

These felt too hard.
- Metroids 1: This makes it so that on Basic you dont escape the acid with a wall jump and on Medium it takes 2 tries.
- MB: This will now not be possible immediately after Big Boy on Medium or below.
@kjbranch kjbranch added the Area:Tourian Stuff in Tourian label Apr 22, 2026
Comment thread region/tourian/main/Metroid Room 1.json Outdated
{"acidFrames": 20}
]},
{"and": [
"canPreciseWalljump",
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I don't think this walljump looks that hard. For walljump vs consecutivewalljump, the basic player could be expected to miss a simple walljump but I don't see that with preciseWalljump. So this looks like walljump+miss leniency to me.
Not wanting basic to acid dive would be fine, but I don't think canPreciseWalljump needs the leniency then.

And avoiding Metroids with Ice is going to be a little hard to manage still.

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@kjbranch kjbranch Apr 24, 2026

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I've found this jump to be annoying, maybe because of the change in physics as youre jumping out or the low visibility or the high pressure to not mess up. But I can move it to just a canPreciseWalljump.

@osse101 osse101 merged commit be39daf into vg-json-data:master Apr 25, 2026
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@kjbranch kjbranch deleted the tourian2hard branch April 28, 2026 20:59
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2 participants