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Fix some Medium-level Tourian strats #2850
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I don't think this walljump looks that hard. For walljump vs consecutivewalljump, the basic player could be expected to miss a simple walljump but I don't see that with preciseWalljump. So this looks like walljump+miss leniency to me.
Not wanting basic to acid dive would be fine, but I don't think canPreciseWalljump needs the leniency then.
And avoiding Metroids with Ice is going to be a little hard to manage still.
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I've found this jump to be annoying, maybe because of the change in physics as youre jumping out or the low visibility or the high pressure to not mess up. But I can move it to just a canPreciseWalljump.