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83 changes: 83 additions & 0 deletions region/norfair/west/Hi Jump Energy Tank Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -285,6 +285,37 @@
"note": "Get to the item with two Spring Ball bomb jumps and remote acquire the item back by the left door.",
"devNote": "The Power Bombs will solidify the bomb block, preventing remote acquiring on the right. The Power Bombs are not going to overload many PLMs."
},
{
"link": [1, 1],
"name": "Direct G-Mode Morph Remote Acquire Both Items with Blue Suit",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
},
"requires": [
"h_blueSuitGMode",
{"or": [
"h_artificialMorphIBJ",
{"and": [
"HiJump",
"h_artificialMorphSpringBall"
]
}
]
},
"canRemoteAcquire"
],
"collectsItems": [3, 4],
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Not sure if it would be better to grab both or just one. Usually we just grab one item at a time, since that's all Map Rando can do, and because the left item already has remote acquire options. I can't think of any reason not to collect the left one though, since there are camera scroll blocks to overload PLMs, unless it were an item you didn't want, like an E-tank.

Lets see what Osse and Maddo think

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There needs to be more support for avoiding items until a particular step before we need to think too hard about it.
Collecting items one at a time would mean adding avoidance tech and notes on the [3] strat when you shouldn't care most of the time. A player would be interested in knowing that you are able to collect both items and pass through the scroll blocks without overloadingPLMs too early, so that should be highlighted. Overall then, the player is more interested in being informed on the double item collection case instead of the single item case, I think.

"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"A Blue Suit allows Samus to pass through the morph tunnel bomb blocks without overloading PLMS and be able to collect the right item.",
"With Hi-Jump and SpringBall or IBJ, reach the top left item, quickly roll through it and the morph tunnel to reach the right item.",
"After returning to the door, exiting G-Mode will collect both Items."
]
},
{
"id": 5,
"link": [1, 3],
Expand Down Expand Up @@ -573,6 +604,31 @@
],
"devNote": "The only loss of access here is the camera fix, but there is another strat that can be used without."
},
{
"link": [2, 1],
"name": "Direct G-Mode Morph Remote Acquire Left Item with Blue Suit",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
},
"requires": [
"h_blueSuitGMode",
{"or": [
"h_artificialMorphSpringBall",
"h_artificialMorphIBJ"
]},
"canRemoteAcquire"
],
"collectsItems": [4],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"IBJ or SpringBall jump into the morph tunnel and quickly roll thorough to avoid overloading PLMS and making remote acquisition impossible.",
"Touch the item, and continue to the left side of the room before exiting G-mode to collect the item."
]
},
{
"id": 15,
"link": [2, 1],
Expand Down Expand Up @@ -657,6 +713,33 @@
"flashSuitChecked": true,
"blueSuitChecked": true
},
{
"link": [2, 2],
"name": "Direct G-Mode Morph Remote Acquire Left Item with Blue Suit",
"entranceCondition": {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
},
"requires": [
"h_blueSuitGMode",
{"or": [
"h_artificialMorphSpringBall",
"h_artificialMorphIBJ"
]},
"canRemoteAcquire"
],
"collectsItems": [4],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Avoid the right item if it is uncollected as it will overload PLMS if touched too many times in G-Mode.",
"Either IBJ or SpringBall jump into the morph tunnel and quickly roll thorough to avoid overloading PLMS.",
"The camera will not follow Samus through the tunnel so the collection is done blind.",
"Due to the effects of Blue Suit, right direction must be pressed after the bomb explodes when returning."
]
},
{
"id": 20,
"link": [2, 2],
Expand Down
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