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add bluesuit gmorph remote aquire to hijump etank.#2851

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osse101 merged 7 commits intovg-json-data:masterfrom
nn357:hijump_remote_aquire_bluesuit
Apr 27, 2026
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add bluesuit gmorph remote aquire to hijump etank.#2851
osse101 merged 7 commits intovg-json-data:masterfrom
nn357:hijump_remote_aquire_bluesuit

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@nn357 nn357 commented Apr 23, 2026

add bluesuit gmorph remote aquire to hijump etank.
https://videos.maprando.com/video/10233
https://videos.maprando.com/video/10232

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looks good.

  • there could be an identical strat from [2, 1] as well.
  • and a 1 to 1 that collects the right item.

I dont think blue + g-mode were checked thoroughly, I need to go through all the rooms sometime.

nn357 added 2 commits April 25, 2026 01:30
https://videos.maprando.com/video/10251

As per Kyles notes.. from the left side you can grab both items.
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nn357 commented Apr 24, 2026

looks good.

  • there could be an identical strat from [2, 1] as well.
  • and a 1 to 1 that collects the right item.

I dont think blue + g-mode were checked thoroughly, I need to go through all the rooms sometime.
add extra strats
https://videos.maprando.com/video/10251

from the left side you can grab both items

kjbranch
kjbranch previously approved these changes Apr 24, 2026
"h_artificialMorphIBJ",
"canRemoteAcquire"
],
"collectsItems": [3, 4],
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Not sure if it would be better to grab both or just one. Usually we just grab one item at a time, since that's all Map Rando can do, and because the left item already has remote acquire options. I can't think of any reason not to collect the left one though, since there are camera scroll blocks to overload PLMs, unless it were an item you didn't want, like an E-tank.

Lets see what Osse and Maddo think

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There needs to be more support for avoiding items until a particular step before we need to think too hard about it.
Collecting items one at a time would mean adding avoidance tech and notes on the [3] strat when you shouldn't care most of the time. A player would be interested in knowing that you are able to collect both items and pass through the scroll blocks without overloadingPLMs too early, so that should be highlighted. Overall then, the player is more interested in being informed on the double item collection case instead of the single item case, I think.

"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Enter with direct G-mode artificial morph, IBJ to the first item, quickly passing thorough it and thruogh the morph tunnel.",
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hijump+spring works too

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yeah I added it now :)

"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Enter with direct G-mode artificial morph, avoid touching too many crumble blocks and the right item if it is there.",
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Talking about the crumble blocks is distracting information. The right item and scroll blocks should be the only things that matter.

"note": [
"Enter with direct G-mode artificial morph, avoid touching too many crumble blocks and the right item if it is there.",
"Either IBJ or SpringBall jump into the morph tunnel and quickly roll thorough to avoid overloading PLMS and making remote acquisition impossible.",
"Touch the item, and return to the right side of the room before exiting G-mode to collect the item."
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It's hard to say if more is needed for the blind segment. I think it's short enough that it is reasonable. However if your bombjump is failing offcamera you wont' be able to see why. So I think a note should be added saying to not hold forward into a wall while bomb jumping. And h_blueSuitGMode should be sufficiently high tech that you can execute the blind movement and bomb timing.

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yeah that makes sense. I updated the description to say you can't hold the direction until after the bomb explodes due to bluesuit effects. Also uploaded a video using the oob viewer to show the simple offscreen movement.

Comment thread region/norfair/west/Hi Jump Energy Tank Room.json Outdated
"h_artificialMorphIBJ",
"canRemoteAcquire"
],
"collectsItems": [3, 4],
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There needs to be more support for avoiding items until a particular step before we need to think too hard about it.
Collecting items one at a time would mean adding avoidance tech and notes on the [3] strat when you shouldn't care most of the time. A player would be interested in knowing that you are able to collect both items and pass through the scroll blocks without overloadingPLMs too early, so that should be highlighted. Overall then, the player is more interested in being informed on the double item collection case instead of the single item case, I think.

"blueSuitChecked": true,
"note": [
"Enter with direct G-mode artificial morph, IBJ to the first item, quickly passing thorough it and thruogh the morph tunnel.",
"IBJ to the right item, moving on it a few time will overload the plms and allow Samus to return to the door.",
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This is a blue suit strat so you can fall through the bomb blocks without thinking about it. Or go back the way you entered since we have good movement options too.

nn357 and others added 2 commits April 26, 2026 00:20
Co-authored-by: Michael McKenzie <mikemck101@gmail.com>
@osse101 osse101 merged commit 7d9de23 into vg-json-data:master Apr 27, 2026
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3 participants