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90 changes: 67 additions & 23 deletions region/maridia/inner-pink/Colosseum.json
Original file line number Diff line number Diff line change
Expand Up @@ -757,24 +757,29 @@
"link": [1, 3],
"name": "Spike Platforming with Move Assist (Left to Right)",
"requires": [
{"notable": "Spike Platforming with Move Assist (Left to Right)"},
{"notable": "Spike Platforming with Move Assist"},
"canDash",
"canWallJump",
"canSuitlessMaridia",
"canPlayInSand",
"canTrickyJump",
"Morph",
"canUseIFrames",
"canNeutralDamageBoost",
{"spikeHits": 3},
{"or": [
"Grapple",
{"and": [
"canSuitlessMaridia",
"canPlayInSand",
"HiJump",
"canNeutralDamageBoost",
"canTrickySpringBallJump",
"canTrickyJump",
{"spikeHits": 2}
"canTrickySpringBallJump"
]},
{"and": [
"canMochtroidIceClimb",
{"or": [
"canInsaneJump",
{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 1}}
]}
]}
]},
{"spikeHits": 1},
{"or": [
{"spikeHits": 1},
"canHorizontalDamageBoost"
Expand All @@ -785,7 +790,7 @@
"note": [
"Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room.",
"Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help.",
"The first jump is particularly tough. A Spring Ball jump from the sand with HiJump, or Grapple can be used to get past it."
"The first jump is particularly tough. A Spring Ball jump from the sand to the spike with HiJump, or a frozen Mochtroid can be used to get past it."
]
},
{
Expand Down Expand Up @@ -854,14 +859,14 @@
"canMochtroidIceClimb",
"canPlayInSand",
"canCameraManip",
"canTrickyJump",
{"or": [
"Gravity",
"HiJump"
]},
"canTrickyJump",
{"or": [
"canInsaneJump",
{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 2}}
{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 3}}
]},
"h_complexToCarryFlashSuit"
],
Expand All @@ -886,7 +891,11 @@
"canTrickyJump",
{"or": [
"canInsaneJump",
{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 2}}
{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 3}}
]},
{"or": [
"canBePatient",
"canWallJump"
]},
"h_trickyToCarryFlashSuit"
],
Expand Down Expand Up @@ -2632,18 +2641,17 @@
"canUseIFrames",
{"spikeHits": 1},
"canNeutralDamageBoost",
"canTrickyJump",
{"or": [
"canHorizontalDamageBoost",
{"spikeHits": 1}
]},
"h_underwaterMaxHeightSpringBallJump",
{"or": [
"canSpringFling",
{"and": [
{"spikeHits": 1},
"canInsaneJump"
]}
"canBePatient",
{"spikeHits": 1}
]},
"h_underwaterMaxHeightSpringBallJump",
"canSpringFling",
"canBombJumpWaterEscape",
"canJumpIntoIBJ"
],
Expand All @@ -2668,6 +2676,38 @@
"FIXME: This can be possible to do while carrying a blue suit, with much greater difficulty."
]
},
{
"link": [3, 1],
"name": "Spike Platforming with Move Assist (Right to Left)",
"requires": [
{"notable": "Spike Platforming with Move Assist"},
"canDash",
"canWallJump",
"canSuitlessMaridia",
"canPlayInSand",
"canTrickyJump",
"Morph",
"canUseIFrames",
"canNeutralDamageBoost",
{"spikeHits": 3},
"canMochtroidIceClimb",
{"or": [
"canInsaneJump",
{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 1}}
]},
{"or": [
{"spikeHits": 1},
"canHorizontalDamageBoost"
]}
],
"flashSuitChecked": true,
"blueSuitChecked": true,
"note": [
"Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room.",
"Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help.",
"The final jump is particularly tough so a frozen Mochtroid is used to get past it."
]
},
{
"id": 65,
"link": [3, 1],
Expand Down Expand Up @@ -2713,7 +2753,7 @@
"canCameraManip",
{"or": [
"canInsaneJump",
{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 2}}
{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 3}}
]},
"h_complexToCarryFlashSuit"
],
Expand All @@ -2739,7 +2779,11 @@
"canCameraManip",
{"or": [
"canInsaneJump",
{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 2}}
{"enemyDamage": {"enemy": "Mochtroid", "type": "contact", "hits": 3}}
]},
{"or": [
"canBePatient",
"canWallJump"
]},
"h_trickyToCarryFlashSuit"
],
Expand Down Expand Up @@ -3512,11 +3556,11 @@
},
{
"id": 6,
"name": "Spike Platforming with Move Assist (Left to Right)",
"name": "Spike Platforming with Move Assist",
"note": [
"Use the spikes, which are not in the water, to jump from platform to platform as a way to cross the room.",
"Requires knowing the position of every spike in the room, and hitting the spikes while morphed can help.",
"The first jump is particularly tough. A SpringBallJump from the sand with HiJump, or Grapple can be used to get past it."
"The leftmost jump is particularly tough. Ice, or a SpringBallJump from the sand onto a spike with HiJump depending on the direction, can be used to get past it."
]
},
{
Expand Down
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