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Misc horizontal G-mode setups #2097
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -396,6 +396,24 @@ | |
| "gModeRegainMobility": {}, | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "link": [1, 1], | ||
| "name": "G-Mode Setup - Get Hit By Draygon", | ||
| "requires": [ | ||
| {"not": "f_DefeatedDraygon"}, | ||
| "canRiskPermanentLossOfAccess", | ||
| {"or": [ | ||
| "canTrickyDodgeEnemies", | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. With a broken turret you can stand in the door as draygon spawns and leave in time. Otherwise the turret will shoot you in the door so you need a cue for when to run out, like music. I but was still getting zoned away from the door. |
||
| "Gravity", | ||
| "h_breakOneDraygonTurret" | ||
| ]} | ||
| ], | ||
| "exitCondition": { | ||
| "leaveWithGModeSetup": {} | ||
| }, | ||
| "flashSuitChecked": true, | ||
| "devNote": "Not likely to be possible, as it requires canRiskPermanentLossOfAccess and Draygon alive with the door unlocked." | ||
| }, | ||
| { | ||
| "id": 9, | ||
| "link": [1, 1], | ||
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| Original file line number | Diff line number | Diff line change |
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@@ -369,6 +369,30 @@ | |
| "collectsItems": [3], | ||
| "flashSuitChecked": true | ||
| }, | ||
| { | ||
| "link": [2, 2], | ||
| "name": "G-Mode Setup - Get Hit By Geruta", | ||
| "requires": [ | ||
| {"heatFrames": 550}, | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. https://videos.maprando.com/video/6823 The exact timing is pretty RNG. Whether using your method or mine, the bat can get caught on the floor and ceiling. |
||
| {"or": [ | ||
| "canInsaneJump", | ||
| {"and": [ | ||
| "canTrickyDodgeEnemies", | ||
| "canWalljump" | ||
| ]}, | ||
| {"enemyDamage": {"enemy": "Geruta", "type": "contact", "hits": 1}} | ||
| ]} | ||
| ], | ||
| "exitCondition": { | ||
| "leaveWithGModeSetup": {} | ||
| }, | ||
| "collectsItems": [3], | ||
| "flashSuitChecked": true, | ||
| "note": [ | ||
| "Move over to the item pedestal then jump over the Geruta and lure it back to the door.", | ||
| "Wall jumping on the left wall and the bubble pillar can help to avoid the Geruta." | ||
| ] | ||
| }, | ||
| { | ||
| "id": 11, | ||
| "link": [2, 3], | ||
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@@ -677,6 +677,26 @@ | |||||||||||||||||||||||
| "Use the platform at the top-right of the room to gain temporary blue, then chain it through the door." | ||||||||||||||||||||||||
| ] | ||||||||||||||||||||||||
| }, | ||||||||||||||||||||||||
| { | ||||||||||||||||||||||||
| "link": [2, 2], | ||||||||||||||||||||||||
| "name": "G-Mode Setup - Get Hit By Geruta", | ||||||||||||||||||||||||
| "requires": [ | ||||||||||||||||||||||||
| "h_heatProof", | ||||||||||||||||||||||||
| {"or": [ | ||||||||||||||||||||||||
| "canInsaneJump", | ||||||||||||||||||||||||
| {"enemyDamage": {"enemy": "Geruta", "type": "contact", "hits": 1}} | ||||||||||||||||||||||||
| ]} | ||||||||||||||||||||||||
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Comment on lines
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Suggested change
The bat is extremely finicky. |
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| ], | ||||||||||||||||||||||||
| "exitCondition": { | ||||||||||||||||||||||||
| "leaveWithGModeSetup": {} | ||||||||||||||||||||||||
| }, | ||||||||||||||||||||||||
| "flashSuitChecked": true, | ||||||||||||||||||||||||
| "note": [ | ||||||||||||||||||||||||
| "On room entry, perform a low spin jump onto the first ledge to avoid getting the Geruta to swoop to the right.", | ||||||||||||||||||||||||
| "Jump against the left wall, then move right and the Geruta should come down quickly.", | ||||||||||||||||||||||||
| "Move back and forth until it comes down further. This can be tricky if needing to avoid all contact damage." | ||||||||||||||||||||||||
| ] | ||||||||||||||||||||||||
| }, | ||||||||||||||||||||||||
| { | ||||||||||||||||||||||||
| "id": 53, | ||||||||||||||||||||||||
| "link": [2, 2], | ||||||||||||||||||||||||
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I'm consistently seeing 15 seconds. But I'm should RNG could make it a little longer.
When Ridley pogos on the right side of the room, I do a stationary spinjump and spin break to turn him around.
Fireballs are sometimes hard to avoid in the door frame.