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43 changes: 42 additions & 1 deletion region/lowernorfair/east/Ridley's Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -164,8 +164,22 @@
{"enemyDamage": {"enemy": "Ridley", "type": "contact", "hits": 1}}
],
"gModeRegainMobility": {},
"flashSuitChecked": true
},
{
"link": [1, 1],
"name": "G-Mode Setup - Get Hit By Ridley",
"requires": [
{"heatFrames": 500},
{"not": "f_DefeatedRidley"},
"canRiskPermanentLossOfAccess"
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true,
"devNote": "FIXME: Ridley could also be used to set up G-mode, but the chaos of the fight makes this difficult."
"note": "Get into position and Ridley will hit Samus shorly after starting to move.",
"devNote": "Not likely to be possible, as it requires canRiskPermanentLossOfAccess and Ridley alive with the door unlocked."
},
{
"id": 26,
Expand Down Expand Up @@ -555,6 +569,33 @@
"flashSuitChecked": true,
"devNote": "FIXME: Ridley could also be used to set up G-mode, but the chaos of the fight makes this difficult."
},
{
"link": [2, 2],
"name": "G-Mode Setup - Get Hit By Ridley",
"requires": [
"h_heatProof",
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I'm consistently seeing 15 seconds. But I'm should RNG could make it a little longer.
When Ridley pogos on the right side of the room, I do a stationary spinjump and spin break to turn him around.
Fireballs are sometimes hard to avoid in the door frame.

"canInsaneJump",
{"or": [
"SpaceJump",
"canWalljump",
{"and": [
"HiJump",
"canSpringBallJumpMidAir"
]}
]},
{"not": "f_DefeatedRidley"},
"canRiskPermanentLossOfAccess"
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true,
"note": "It is much more common for Ridley to hit Samus when Ridley is facing left.",
"devNote": [
"Not likely to be possible, as it requires canRiskPermanentLossOfAccess and Ridley alive with the door unlocked.",
"This could be done without heat protection, but with the unpredictable timings it would require a precise setup or too much luck."
]
},
{
"id": 6,
"link": [2, 2],
Expand Down
18 changes: 18 additions & 0 deletions region/maridia/inner-pink/Draygon's Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -396,6 +396,24 @@
"gModeRegainMobility": {},
"flashSuitChecked": true
},
{
"link": [1, 1],
"name": "G-Mode Setup - Get Hit By Draygon",
"requires": [
{"not": "f_DefeatedDraygon"},
"canRiskPermanentLossOfAccess",
{"or": [
"canTrickyDodgeEnemies",
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With a broken turret you can stand in the door as draygon spawns and leave in time. Otherwise the turret will shoot you in the door so you need a cue for when to run out, like music. I but was still getting zoned away from the door.
With gravity it looked best to wait until after the fight has started. You still have to dodge turret fire so it's kinda RNG. But I think it should be gravity+canTrickyDodgeEnemies. And suitless+some insane tech.

"Gravity",
"h_breakOneDraygonTurret"
]}
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true,
"devNote": "Not likely to be possible, as it requires canRiskPermanentLossOfAccess and Draygon alive with the door unlocked."
},
{
"id": 9,
"link": [1, 1],
Expand Down
24 changes: 24 additions & 0 deletions region/norfair/east/Green Bubbles Missile Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -369,6 +369,30 @@
"collectsItems": [3],
"flashSuitChecked": true
},
{
"link": [2, 2],
"name": "G-Mode Setup - Get Hit By Geruta",
"requires": [
{"heatFrames": 550},
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https://videos.maprando.com/video/6823

The exact timing is pretty RNG. Whether using your method or mine, the bat can get caught on the floor and ceiling.

{"or": [
"canInsaneJump",
{"and": [
"canTrickyDodgeEnemies",
"canWalljump"
]},
{"enemyDamage": {"enemy": "Geruta", "type": "contact", "hits": 1}}
]}
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"collectsItems": [3],
"flashSuitChecked": true,
"note": [
"Move over to the item pedestal then jump over the Geruta and lure it back to the door.",
"Wall jumping on the left wall and the bubble pillar can help to avoid the Geruta."
]
},
{
"id": 11,
"link": [2, 3],
Expand Down
20 changes: 20 additions & 0 deletions region/norfair/west/Crocomire Escape.json
Original file line number Diff line number Diff line change
Expand Up @@ -677,6 +677,26 @@
"Use the platform at the top-right of the room to gain temporary blue, then chain it through the door."
]
},
{
"link": [2, 2],
"name": "G-Mode Setup - Get Hit By Geruta",
"requires": [
"h_heatProof",
{"or": [
"canInsaneJump",
{"enemyDamage": {"enemy": "Geruta", "type": "contact", "hits": 1}}
]}
Comment on lines +684 to +705
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Suggested change
"h_heatProof",
{"or": [
"canInsaneJump",
{"enemyDamage": {"enemy": "Geruta", "type": "contact", "hits": 1}}
]}
"h_heatProof",
"canBePatient",
{"or": [
"canInsaneJump",
{"enemyDamage": {"enemy": "Geruta", "type": "contact", "hits": 2}}
]}

The bat is extremely finicky.
I don't think damageless is reasonable, without a full setup. But maybe you could learn the movement cues.
The dragon is a nuisance where you can take extra time to avoid fireballs.

],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"flashSuitChecked": true,
"note": [
"On room entry, perform a low spin jump onto the first ledge to avoid getting the Geruta to swoop to the right.",
"Jump against the left wall, then move right and the Geruta should come down quickly.",
"Move back and forth until it comes down further. This can be tricky if needing to avoid all contact damage."
]
},
{
"id": 53,
"link": [2, 2],
Expand Down