Some heated spring ball bounces#2108
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osse101 merged 2 commits intovg-json-data:masterfrom Jul 7, 2025
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| "name": "Spring Ball Bounce", | ||
| "requires": [ | ||
| {"disableEquipment": "SpeedBooster"}, | ||
| "canTrickySpringBallBounce", |
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I think springfling should be in the requirements, or
OR:[springfling, insanejump]because the first bounce spot which works is pretty small and you can't confirm that you hit it. -
I can platform well enough to take the same energy damage as this strat (suitless). Springball bouncing is way easier. The platforming strat may need to be updated. (It was the same damage with a morph bounce, 3 extra damage with no items)
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Springball bouncing like a BOSS can avoid the hibashi hit.
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I liked jumping into the ceiling while aiming down to more easily setup the jump into the first bounce
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| }, | ||
| { | ||
| "link": [4, 2], |
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These are some strats for using Spring Ball bounces to get through a heated room more quickly. These came from going through some of the oldest Incomplete videos by Sam, and then I refined them a bit to work out minimal runway lengths and heat frames (adding more videos in the process).
This another case where being able to represent run speed as a logical requirement would be helpful so we wouldn't need so many strats. I can hopefully implement that relatively soon.
Most of these strats have a significant amount of lenience, but they also require having a fairly clear plan of what to do based on your run speed; and given that failing will likely result in a death,
canTrickySpringBallBounce(Expert) seemed appropriate. The exception is Main Hall center to right, which seems more intuitive and a bit easier than the others, so it's justcanSpringBallBounce(Very Hard).The one in Rising Tide is interesting, since it's a way to get through tankless in either direction; but it depends on the Squeepts cooperating, so I put canBeVeryPatient on it to represent the likelihood of requiring several attempts. It's also possible to get through Rising Tide with lucky drops without any items except maybe Missiles or beam upgrade (I remember seeing joonie do it) though I think that needs more like very lucky RNG, whereas avoiding the Squeepts with Spring Ball needs something close to average luck.