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132 changes: 132 additions & 0 deletions region/lowernorfair/east/Lower Norfair Farming Room.json
Original file line number Diff line number Diff line change
Expand Up @@ -212,6 +212,79 @@
{"heatFrames": 260}
]
},
{
"link": [1, 2],
"name": "Spring Ball Bounce (Come in Jumping, 5-tile runway)",
"entranceCondition": {
"comeInJumping": {
"minTiles": 5,
"speedBooster": false
}
},
"requires": [
"canTrickySpringBallBounce",
{"heatFrames": 265}
]
},
{
"link": [1, 2],
"name": "Spring Ball Bounce (Come in Jumping, 4-tile runway)",
"entranceCondition": {
"comeInJumping": {
"minTiles": 4,
"speedBooster": false
}
},
"requires": [
"canTrickySpringBallBounce",
{"heatFrames": 285}
]
},
{
"link": [1, 2],
"name": "Spring Ball Bounce (Come in Jumping, 3-tile runway)",
"entranceCondition": {
"comeInJumping": {
"minTiles": 3,
"speedBooster": false
}
},
"requires": [
"canTrickySpringBallBounce",
{"heatFrames": 315}
]
},
{
"link": [1, 2],
"name": "Spring Ball Bounce (Come in with Spring Ball Bounce)",
"entranceCondition": {
"comeInWithSpringBallBounce": {
"remoteAndLandingMinTiles": [[7, 0]],
"speedBooster": "any",
"movementType": "controlled"
}
},
"requires": [
"canTrickySpringBallBounce",
{"heatFrames": 240}
]
},
{
"link": [1, 2],
"name": "Speedy Spring Ball Bounce into Spring Fling",
"entranceCondition": {
"comeInWithSpringBallBounce": {
"remoteAndLandingMinTiles": [[30, 1]],
"speedBooster": false,
"movementType": "controlled"
}
},
"requires": [
"canTrickySpringBallBounce",
"canSpringFling",
{"heatFrames": 140}
]
},
{
"id": 6,
"link": [1, 2],
Expand Down Expand Up @@ -282,6 +355,65 @@
{"heatFrames": 260}
]
},
{
"link": [2, 1],
"name": "Spring Ball Bounce (Come in Running, 4-tile runway)",
"entranceCondition": {
"comeInRunning": {
"minTiles": 3,
"speedBooster": false
}
},
"requires": [
"canTrickySpringBallBounce",
{"heatFrames": 235}
]
},
{
"link": [2, 1],
"name": "Spring Ball Bounce (Come in Running, 3-tile runway)",
"entranceCondition": {
"comeInRunning": {
"minTiles": 3,
"speedBooster": false
}
},
"requires": [
"canTrickySpringBallBounce",
{"heatFrames": 260}
]
},
{
"link": [2, 1],
"name": "Spring Ball Bounce (Come in with Spring Ball Bounce)",
"entranceCondition": {
"comeInWithSpringBallBounce": {
"remoteAndLandingMinTiles": [[7, 0]],
"speedBooster": "any",
"movementType": "controlled"
}
},
"requires": [
"canTrickySpringBallBounce",
{"heatFrames": 240}
]
},
{
"link": [2, 1],
"name": "Speedy Spring Ball Bounce into Spring Fling",
"entranceCondition": {
"comeInWithSpringBallBounce": {
"remoteAndLandingMinTiles": [[33, 1]],
"speedBooster": true,
"movementType": "any"
}
},
"requires": [
"canTrickySpringBallBounce",
"canSpringFling",
{"heatFrames": 155}
]
},
{
"id": 10,
"link": [2, 1],
Expand Down
28 changes: 26 additions & 2 deletions region/lowernorfair/east/Main Hall.json
Original file line number Diff line number Diff line change
Expand Up @@ -364,6 +364,24 @@
{"heatFrames": 410}
]
},
{
"link": [4, 1],
"name": "Spring Ball Bounce",
"requires": [
{"disableEquipment": "SpeedBooster"},
"canTrickySpringBallBounce",
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  1. I think springfling should be in the requirements, or OR:[springfling, insanejump] because the first bounce spot which works is pretty small and you can't confirm that you hit it.

  2. I can platform well enough to take the same energy damage as this strat (suitless). Springball bouncing is way easier. The platforming strat may need to be updated. (It was the same damage with a morph bounce, 3 extra damage with no items)

  3. Springball bouncing like a BOSS can avoid the hibashi hit.

  4. I liked jumping into the ceiling while aiming down to more easily setup the jump into the first bounce

{"hibashiHits": 1},
{"heatFrames": 375}
],
"note": [
"Gain max run speed, without Speed Booster equipped, and bounce onto the second 2-tile-wide platform.",
"Continue uncontrolled bouncing all the way across the room, taking a boost from a Hibashi hit.",
"Perform a neutral bounce on the final single-tile platform.",
"If Samus is positioned relatively far left, she may miss the last platform and fall into the acid;",
"this can be avoided by unequipping Spring Ball (a 'spring fling') to reset Samus' vertical speed,",
"bypassing the final platform."
]
},
{
"id": 16,
"link": [4, 1],
Expand Down Expand Up @@ -489,7 +507,6 @@
"link": [4, 2],
"name": "Base",
"requires": [
"h_navigateHeatRooms",
{"heatFrames": 330}
]
},
Expand All @@ -498,11 +515,18 @@
"link": [4, 2],
"name": "SpaceJump",
"requires": [
"h_navigateHeatRooms",
"SpaceJump",
{"heatFrames": 250}
]
},
{
"link": [4, 2],
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no [2, 4]?

"name": "Spring Ball Bounce",
"requires": [
"canSpringBallBounce",
{"heatFrames": 280}
]
},
{
"id": 37,
"link": [4, 2],
Expand Down
40 changes: 40 additions & 0 deletions region/norfair/east/Rising Tide.json
Original file line number Diff line number Diff line change
Expand Up @@ -337,6 +337,26 @@
"Keeping the Sova on camera and moving a reasonable amount of the time will prevent the drops from being overloaded."
]
},
{
"link": [1, 2],
"name": "Spring Ball Bounce",
"entranceCondition": {
"comeInRunning": {
"minTiles": 4,
"speedBooster": false
}
},
"requires": [
"canTrickySpringBallBounce",
"canInsaneJump",
"canBeVeryPatient",
{"heatFrames": 390}
],
"note": [
"Use controlled Spring Ball bounces to cross the whole room while avoiding all enemy damage.",
"There is a significant chance of failure due to bad Squeept RNG."
]
},
{
"id": 12,
"link": [2, 1],
Expand Down Expand Up @@ -628,6 +648,26 @@
"or lure the left-most Sova that falls into the lava to the right and back to the left.",
"Without a Super, Samus must quickly kill or freeze the Dragons. Only the right 3 Dragons must be killed in order to prevent the drops from being overloaded, but killing more makes it more lenient."
]
},
{
"link": [2, 1],
"name": "Spring Ball Bounce",
"entranceCondition": {
"comeInRunning": {
"minTiles": 4,
"speedBooster": false
}
},
"requires": [
"canTrickySpringBallBounce",
"canInsaneJump",
"canBeVeryPatient",
{"heatFrames": 390}
],
"note": [
"Use controlled Spring Ball bounces to cross the whole room while avoiding all enemy damage.",
"There is a significant chance of failure due to bad Squeept RNG."
]
},
{
"id": 24,
Expand Down