Below Spazer CWJ jump shot speedball#2126
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osse101
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This is so bad. I have to learn the approximate speed and height for each transition. And then its still a small frame window jump.
- I'd add canBePatient
- Metal Pirates was much harder than Metroids 1
- With enough speed you can skip the CWJ and directly jump for the Speedball
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I was assuming this would probably be an Insane-level notable. It seems at least as bad as most of the cross-room Since we have a notable to handle the difficulty, maybe it's better to leave out a patience requirement? I think patience tech fits more for strats where you have to go through a long process of waiting or doing something repetitive. We've been sometimes using patience as a catch-all for Extreme & Insane difficulty placement (in cases where we don't have a more specific tech to use), which kind of works on the assumption that a strat will take a long time due to how many times you're expected to have to retry it. I could see some players being fine with high-precision execution strats but not boring waiting-type ones, so we leave more room for customizing the logic by avoiding lumping the two together if we can. How about adding a For Metal Pirates I think it's significantly easier to do a side platform jump and go directly for the speedball, yeah. |
This is based on a recent Bobbob video:
https://www.youtube.com/watch?v=_ynzaEpkBEs
I tested it out and found there's a decent range of speeds that work.