Skip to content

Below Spazer CWJ jump shot speedball#2126

Merged
osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:below-spazer-cwj
Jul 15, 2025
Merged

Below Spazer CWJ jump shot speedball#2126
osse101 merged 2 commits intovg-json-data:masterfrom
blkerby:below-spazer-cwj

Conversation

@blkerby
Copy link
Copy Markdown
Contributor

@blkerby blkerby commented Jul 13, 2025

This is based on a recent Bobbob video:

https://www.youtube.com/watch?v=_ynzaEpkBEs

I tested it out and found there's a decent range of speeds that work.

@blkerby blkerby added the Area:Brinstar Stuff in Brinstar label Jul 13, 2025
Copy link
Copy Markdown
Contributor

@osse101 osse101 left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This is so bad. I have to learn the approximate speed and height for each transition. And then its still a small frame window jump.

  • I'd add canBePatient
  • Metal Pirates was much harder than Metroids 1
  • With enough speed you can skip the CWJ and directly jump for the Speedball

@blkerby
Copy link
Copy Markdown
Contributor Author

blkerby commented Jul 15, 2025

I was assuming this would probably be an Insane-level notable. It seems at least as bad as most of the cross-room canTrickyGrappleJump strats which got put in Insane, though Extreme might also fit.

Since we have a notable to handle the difficulty, maybe it's better to leave out a patience requirement? I think patience tech fits more for strats where you have to go through a long process of waiting or doing something repetitive. We've been sometimes using patience as a catch-all for Extreme & Insane difficulty placement (in cases where we don't have a more specific tech to use), which kind of works on the assumption that a strat will take a long time due to how many times you're expected to have to retry it. I could see some players being fine with high-precision execution strats but not boring waiting-type ones, so we leave more room for customizing the logic by avoiding lumping the two together if we can.

How about adding a canInsaneJump requirement instead? Seems fair since regardless of the setup room it is a very precise jump (probably frame perfect), and the way that it is combined with getting blue speed makes it apparently impossible to normalize.

For Metal Pirates I think it's significantly easier to do a side platform jump and go directly for the speedball, yeah.

@osse101 osse101 merged commit 2c1b7d7 into vg-json-data:master Jul 15, 2025
1 check passed
@blkerby blkerby deleted the below-spazer-cwj branch February 15, 2026 00:10
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Area:Brinstar Stuff in Brinstar

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants