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add bluesuit gmorph remote aquire to hijump etank. #2851
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -657,6 +657,32 @@ | |
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true | ||
| }, | ||
| { | ||
| "link": [2, 2], | ||
| "name": "Direct G-Mode Morph Remote Acquire Left Item with Blue Suit", | ||
| "entranceCondition": { | ||
| "comeInWithGMode": { | ||
| "mode": "direct", | ||
| "morphed": true | ||
| } | ||
| }, | ||
| "requires": [ | ||
| "h_blueSuitGMode", | ||
| {"or": [ | ||
| "h_artificialMorphSpringBall", | ||
| "h_artificialMorphIBJ" | ||
| ]}, | ||
| "canRemoteAcquire" | ||
| ], | ||
| "collectsItems": [4], | ||
| "flashSuitChecked": true, | ||
| "blueSuitChecked": true, | ||
| "note": [ | ||
| "Enter with direct G-mode artificial morph, avoid touching too many crumble blocks and the right item if it is there.", | ||
| "Either IBJ or SpringBall jump into the morph tunnel and quickly roll thorough to avoid overloading PLMS and making remote acquisition impossible.", | ||
| "Touch the item, and return to the right side of the room before exiting G-mode to collect the item." | ||
|
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It's hard to say if more is needed for the blind segment. I think it's short enough that it is reasonable. However if your bombjump is failing offcamera you wont' be able to see why. So I think a note should be added saying to not hold forward into a wall while bomb jumping. And h_blueSuitGMode should be sufficiently high tech that you can execute the blind movement and bomb timing.
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Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. yeah that makes sense. I updated the description to say you can't hold the direction until after the bomb explodes due to bluesuit effects. Also uploaded a video using the oob viewer to show the simple offscreen movement. |
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| ] | ||
| }, | ||
| { | ||
| "id": 20, | ||
| "link": [2, 2], | ||
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Talking about the crumble blocks is distracting information. The right item and scroll blocks should be the only things that matter.