Reverse Botwoon fight#2857
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osse101 merged 7 commits intovg-json-data:masterfrom Apr 28, 2026
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kjbranch
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Apr 26, 2026
| {"and": [ | ||
| "canBeVeryPatient", | ||
| {"or": [ | ||
| "canInsaneJump", |
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didnt test this one, but it seems fine to me
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I tried this with ice and the small beam adds a lot of time to the fight from missed shots, more than from the beam damage difference.
| @@ -718,10 +714,47 @@ | |||
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I do wonder if this should be split into a plasma and non-plasma variant. The plasma strats felt much easier and might improve readability.
kjbranch
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Apr 27, 2026
Co-authored-by: kjbranch <61815121+kjbranch@users.noreply.github.com>
osse101
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Apr 28, 2026
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https://videos.maprando.com/video/10258
Charge+Wave ends somewhat fast so you don't need to dodge much.
Plasma shield wasn't very reliable and were harder to execute than the base requirements and don't really have an interaction with the plasma magic pixel kill which is already a pretty easy fight.
The missile only reverse fight is both very slow and hard to hit the boss. But I got better at dodging!
The tourian pirate wiggles are extremely slow until you really practice the positioning where pirates come on camera. And I figure if you grind that then you also are grinding the runaway and fight method. Requirements come out to be kinda similar.